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Certification Viewer - PlanetSide 2

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Plan your future certifications and see your progress by bookmarking the url to check back later.

How to plan certs: Use checkboxes on certifications to select which ones you are after.
For example: Harasser certs and weapons for VS, Skywhale.

miniraise

Profile: 5428379656779732273
Server: Connery | [Control] | [Map] | [Real-time Map]
Faction: VS
Rank: 31
Total playtime: 3 weeks 6 days 7 hours


98017Certification PointsSpent
1862Certification PointsAvailable
99879Certification PointsTotal(awarded/earned/gifted: 3052)

Certifications

Flash3163 of 39125 certs (10% unlocked) (3% of spent certs)

Flash: Passive SystemsUnlock passive, always-on Certifications for the Flash ATV.
V30-F Starfall0 of 2441 certs (0% unlocked)
The Starfall fires a quick 3 round plasma barrage, meant to strike at unsuspecting vehicles with lighting speed. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30.
Ammo Capacity 6

Cost: 150 Certification Points
[NOSTR] 6004474 (2552882890)
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60.
Flash: Utility Slot2430 of 8230 certs (26% unlocked)
Unlock various gadgets for the Flash ATV's utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot2430 of 8230 certs (26% unlocked)
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Scout Radar 0 of 850 certs (0% unlocked)Detects the movement of hostile enemies near the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 1

Cost: 50 Certification Points
Scout Radar detects the movement of hostiles at a range of 40 meters.
Scout Radar 2

Cost: 100 Certification Points
Scout Radar detects the movement of hostiles at a range of 60 meters.
Scout Radar 3

Cost: 200 Certification Points
Scout Radar detects the movement of hostiles at a range of 80 meters.
Scout Radar 4

Cost: 500 Certification Points
Scout Radar detects the movement of hostiles at a range of 100 meters.
NFI-2000 Turbo 150 of 2250 certs (20% unlocked)Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
NFI-2000 Turbo 1

Cost: 150 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
NFI-2000 Turbo 2

Cost: 200 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
NFI-2000 Turbo 3

Cost: 400 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
NFI-2000 Turbo 4

Cost: 500 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
NFI-2000 Turbo 5

Cost: 1000 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System 30 of 830 certs (25% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds.
Wraith Cloaking Device 2250 of 2250 certs (100% unlocked)Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, breaks lock-ons, prevents it from being spotted but also prevents it from firing. Lasts until fuel is consumed or turned off.
Wraith Cloaking Device 1

Cost: 150 Certification Points
Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 20 seconds.
Wraith Cloaking Device 2

Cost: 200 Certification Points
Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 25 seconds.
Wraith Cloaking Device 3

Cost: 400 Certification Points
Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 30 seconds.
Wraith Cloaking Device 4

Cost: 500 Certification Points
Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 35 seconds.
Wraith Cloaking Device 5

Cost: 1000 Certification Points
Can only be activated if the driver is an Infiltrator. Activate to cloak the Flash. Cloaking the Flash makes it and the riders nearly invisible, but disables firing. Lasts up to 40 seconds.
Gate Shield Diffuser 0 of 1200 certs (0% unlocked)When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage when colliding with other vehicles.
Gate Shield Diffuser 1

Cost: 100 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
Gate Shield Diffuser 2

Cost: 200 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
Gate Shield Diffuser 3

Cost: 400 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
Gate Shield Diffuser 4

Cost: 500 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Flash: Defense Slot30 of 3890 certs (5% unlocked)
Unlock defense slot Certifications to increase the Flash ATV's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot30 of 3890 certs (5% unlocked)
Nanite Auto Repair System 30 of 880 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 1.33% every 1 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 2% every 1 second.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 2.67% every 1 second.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 3.33% every 1 second.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 4% every 1 second.
Composite Armor 0 of 1350 certs (0% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 50 Certification Points
Increases the vehicle's total health pool by 23%.
Composite Armor 2

Cost: 100 Certification Points
Increases the vehicle's total health pool by 27%.
Composite Armor 3

Cost: 200 Certification Points
Increases the vehicle's total health pool by 28%.
Composite Armor 4

Cost: 1000 Certification Points
Increases the vehicle's total health pool by 30%.
Mine Guard 0 of 330 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 30 Certification Points
Reduces damage taken from anti-tank mines by 37%.
Mine Guard 2

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 50%.
Mine Guard 3

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 62%.
Mine Guard 4

Cost: 150 Certification Points
Reduces damage taken from anti-tank mines by 75%.
Vehicle Stealth 0 of 1330 certs (0% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 42 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and reduces the mini-map auto-detect range of the vehicle to 28 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 1.5 seconds and reduces the mini-map auto-detect range of the vehicle to 14 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 2 seconds and prevents the vehicle being auto detected on the mini-map.
Flash: Performance Slot700 of 2100 certs (33% unlocked)
Unlock mobility boosting Certifications for the Flash ATV's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 2100 certs (33% unlocked)
Scrapper Combat Chassis 700 of 700 certs (100% unlocked)Improves the ability of the Flash to dart in and out of combat and line up targets by improving traction, turning rate, brakes, and reverse speed.
Scrapper Combat Chassis 1

Cost: 100 Certification Points
Improved traction, turning, brakes, and reverse speed.
Scrapper Combat Chassis 2

Cost: 200 Certification Points
Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank)
Scrapper Combat Chassis 3

Cost: 400 Certification Points
Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank)
Racer High Speed Chassis 0 of 700 certs (0% unlocked)Improves the top speed and acceleration of the Flash.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improved speed and acceleration.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Improved speed and acceleration. (All attributes increased over previous rank)
Racer High Speed Chassis 3

Cost: 400 Certification Points
Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis 0 of 700 certs (0% unlocked)Improves how well the Flash performs when off roading by increasing handling and hill climbing.
Surger Power Chassis 1

Cost: 100 Certification Points
Improved handling and hill climbing.
Surger Power Chassis 2

Cost: 200 Certification Points
Improved handling and hill climbing. (All attributes increased over previous rank)
Surger Power Chassis 3

Cost: 400 Certification Points
Improved handling and hill climbing. (All attributes increased over previous rank)
PRIMARY WEAPON: M12 Kobalt-F0 of 6391 certs (0% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
PRIMARY WEAPON: M20 Basilisk-F1 of 6391 certs (5% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
PRIMARY WEAPON: M40 Fury-F1 of 4991 certs (5% unlocked)
The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 grenades.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 grenades.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 grenades.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 grenades.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 grenades.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 grenades.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 grenades.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 grenades.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 grenades.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 grenades.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 2550 certs (0% unlocked)
Magazine Size 0 of 300 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 grenades to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
PRIMARY WEAPON: S12 Renegade1 of 4691 certs (6% unlocked)
The S12 Renegade is an effective shotgun that is lethal to soft targets at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.

Sunderer4614 of 88412 certs (9% unlocked) (4% of spent certs)

Sunderer: Passive Systems100 of 100 certs (100% unlocked)
Unlock passive, always-on Certifications for the Sunderer.
Passive Systems100 of 100 certs (100% unlocked)
Sunderer Advanced Mobile Station (S-AMS) 50 of 50 certs (100% unlocked)Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers. The AMS must be stopped to deploy and cannot be deployed immediately near enemy bases or other deployed friendly Sunderers.
Sunderer Advanced Mobile Station (S-AMS)

Cost: 50 Certification Points
Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers.
ANT Deploy 50 of 50 certs (100% unlocked)Deploy the ANT to access the construction terminal.
ANT Deploy

Cost: 50 Certification Points
Deploy the ANT to access the construction terminal.
Sunderer: Utility Slot130 of 2880 certs (16% unlocked)
Unlock various gadgets for the Sunderer's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot130 of 2880 certs (16% unlocked)
Gate Shield Diffuser 100 of 1200 certs (25% unlocked)When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage when colliding with other vehicles.
Gate Shield Diffuser 1

Cost: 100 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
Gate Shield Diffuser 2

Cost: 200 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
Gate Shield Diffuser 3

Cost: 400 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
Gate Shield Diffuser 4

Cost: 500 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Fire Suppression System 30 of 830 certs (25% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Sunderer: Defense Slot3380 of 10140 certs (33% unlocked)
Unlock defense slot Certifications to increase the Sunderer's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot3380 of 10140 certs (33% unlocked)
Blockade Armor 0 of 1350 certs (0% unlocked)Increases the armor value of the front, side, top, and rear quadrants of the Sunderer.
Blockade Armor 1

Cost: 50 Certification Points
Increases the vehicle's total health pool by 14%, and C-4 damage is reduced by 25%.
Blockade Armor 2

Cost: 100 Certification Points
Increases the vehicle's total health pool by 16%, and C-4 damage is reduced by 30%.
Blockade Armor 3

Cost: 200 Certification Points
Increases the vehicle's total health pool by 18%, and C-4 damage is reduced by 35%.
Blockade Armor 4

Cost: 1000 Certification Points
Increases the vehicle's total health pool by 20%, and C-4 damage is reduced by 40%.
Proximity Repair System 850 of 2350 certs (66% unlocked)Ally vehicles near the Sunderer are repaired over time.
Nanite Proximity Repair System 1

Cost: 100 Certification Points
Ally vehicles near the Sunderer are repaired over time.
Nanite Proximity Repair System 2

Cost: 150 Certification Points
Increases the power of the Nanite Proximity Repair System by 100%.
Nanite Proximity Repair System 3

Cost: 200 Certification Points
Increases the power of the Nanite Proximity Repair System by 200%.
Nanite Proximity Repair System 4

Cost: 400 Certification Points
Increases the power of the Nanite Proximity Repair System by 300%.
Nanite Proximity Repair System 5

Cost: 500 Certification Points
Increases the power of the Nanite Proximity Repair System by 400%.
Nanite Proximity Repair System 6

Cost: 1000 Certification Points
Increases the power of the Nanite Proximity Repair System by 500%.
Vehicle Ammo Dispenser 50 of 850 certs (25% unlocked)Supplies ammo to nearby ally vehicles.
Vehicle Ammo Dispenser 1

Cost: 50 Certification Points
Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
Vehicle Ammo Dispenser 2

Cost: 100 Certification Points
Increases the ammo dispense range to 23 meters.
Vehicle Ammo Dispenser 3

Cost: 200 Certification Points
Increases the ammo dispense range to 26 meters.
Vehicle Ammo Dispenser 4

Cost: 500 Certification Points
Increases the ammo dispense range to 30 meters.
Nanite Auto Repair System 0 of 880 certs (0% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 3.13% every 5 seconds.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 3.75% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 4.38% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Vehicle Stealth 2330 of 2330 certs (100% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map.
Stealth Cloaking Module

Cost: 1000 Certification Points
Increases lock on time by 1 second and prevents the vehicle from being auto detected; also generates a cloaking bubble when the vehicle is deployed.
Mine Guard 0 of 330 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 30 Certification Points
Reduces damage taken from anti-tank mines by 25%.
Mine Guard 2

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 40%.
Mine Guard 3

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 60%.
Mine Guard 4

Cost: 150 Certification Points
Reduces damage taken from anti-tank mines by 70%.
Proximity Radar 0 of 1200 certs (0% unlocked)Detects the movement of hostile soldiers near the vehicle and reveals them on the mini-map for all vehicle occupants.
Proximity Radar 1

Cost: 100 Certification Points
Increases the range of the Proximity Radar to 30 meters.
Proximity Radar 2

Cost: 200 Certification Points
Increases the range of the Proximity Radar to 35 meters.
Proximity Radar 3

Cost: 400 Certification Points
Increases the range of the Proximity Radar to 40 meters.
Proximity Radar 4

Cost: 500 Certification Points
Increases the range of the Proximity Radar to 50 meters.
Deployment Shield 150 of 850 certs (50% unlocked)2016 Holiday Countdown Day 1
Deployment Shield 1

Cost: 50 Certification Points
Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds.
Deployment Shield 2

Cost: 100 Certification Points
Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
Deployment Shield 3

Cost: 200 Certification Points
Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
Deployment Shield 4

Cost: 500 Certification Points
Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Sunderer: Performance Slot800 of 1400 certs (66% unlocked)
Unlock mobility boosting Certifications for the Sunderer's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot800 of 1400 certs (66% unlocked)
Rival Combat Chassis 100 of 700 certs (33% unlocked)Improves the Sunderer's ability to manuever in combat situations and over rough terrain by improving traction, turning rate, brakes, and reverse speed.
Rival Combat Chassis 1

Cost: 100 Certification Points
Improved traction, turning, brakes, and reverse speed.
Rival Combat Chassis 2

Cost: 200 Certification Points
Improved traction, turning, brakes, and reverse speed. (More effective than previous rank)
Rival Combat Chassis 3

Cost: 400 Certification Points
Improved traction, turning, brakes, and reverse speed. (More effective than previous rank)
Racer High Speed Chassis 700 of 700 certs (100% unlocked)Improves the top speed and acceleration of the Sunderer.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improved speed and acceleration.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Improved speed and acceleration. (More effective than previous rank)
Racer High Speed Chassis 3

Cost: 400 Certification Points
Improved speed and acceleration. (More effective than previous rank)
FRONT WEAPON: M12 Kobalt0 of 6391 certs (0% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 750 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1050 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1200 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1500 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
FRONT WEAPON: M20 Basilisk1 of 6391 certs (5% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
FRONT WEAPON: M40 Fury0 of 4991 certs (0% unlocked)
The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 grenades.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 grenades.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 grenades.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 grenades.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 grenades.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 grenades.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 grenades.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 grenades.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 grenades.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 grenades.
Weapon Utility0 of 2550 certs (0% unlocked)
Magazine Size 0 of 300 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 grenades to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
FRONT WEAPON: M60-G Bulldog0 of 6391 certs (0% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
FRONT WEAPON: G30 Walker101 of 6391 certs (10% unlocked)
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1575 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 2025 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 2250 rounds.
Weapon Utility100 of 3950 certs (11% unlocked)
Magazine Size 100 of 1700 certs (25% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
FRONT WEAPON: G40-F Ranger0 of 6391 certs (0% unlocked)
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 12 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 second.
REAR WEAPON: M12 Kobalt1 of 6391 certs (5% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 750 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1050 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1200 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1500 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
REAR WEAPON: M20 Basilisk101 of 6391 certs (10% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility100 of 3950 certs (11% unlocked)
Magazine Size 100 of 1700 certs (25% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
REAR WEAPON: M40 Fury0 of 4991 certs (0% unlocked)
The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 grenades.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 grenades.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 grenades.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 grenades.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 grenades.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 grenades.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 grenades.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 grenades.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 grenades.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 grenades.
Weapon Utility0 of 2550 certs (0% unlocked)
Magazine Size 0 of 300 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 grenades to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
REAR WEAPON: M60-G Bulldog0 of 6391 certs (0% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
REAR WEAPON: G30 Walker0 of 6391 certs (0% unlocked)
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1575 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 2025 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 2250 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
REAR WEAPON: G40-F Ranger0 of 6391 certs (0% unlocked)
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 12 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 second.

Lightning4554 of 36816 certs (20% unlocked) (4% of spent certs)

Lightning: Passive SystemsUnlock passive, always-on Certifications for the Lightning.
Lightning: Utility Slot830 of 2680 certs (33% unlocked)
Unlock various gadgets for the Lightning's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot830 of 2680 certs (33% unlocked)
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Fire Suppression System 830 of 830 certs (100% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Engagement Radar 0 of 1000 certs (0% unlocked)Allows for easy detection and tracking of hostile aircraft by placing indicators over them. When off screen, the indicators will clamp to the edge of the HUD to indicate which direction they are in.
Engagement Radar 1

Cost: 100 Certification Points
Causes the HUD to highlight and track hostile aircraft at a range of 300 meters.
Engagement Radar 2

Cost: 150 Certification Points
Causes the HUD to highlight and track hostile aircraft at a range of 400 meters.
Engagement Radar 3

Cost: 250 Certification Points
Causes the HUD to highlight and track hostile aircraft at a range of 500 meters.
Engagement Radar 4

Cost: 500 Certification Points
Causes the HUD to highlight and track hostile aircraft at a range of 600 meters.
Lightning: Defense Slot1280 of 4590 certs (28% unlocked)
Unlock defense slot Certifications to increase the Lightning's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot1280 of 4590 certs (28% unlocked)
Nanite Auto Repair System 30 of 880 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 7.5% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 8.33% every 5 seconds.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 9.17% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 10% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 10.83% every 5 seconds.
Vehicle Stealth 0 of 1330 certs (0% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map.
Flanker Armor 50 of 850 certs (25% unlocked)Reduces damage taken from C4.
Flanker Armor 1

Cost: 50 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
Flanker Armor 2

Cost: 100 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
Flanker Armor 3

Cost: 200 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
Flanker Armor 4

Cost: 500 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Mine Guard 0 of 330 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 30 Certification Points
Reduces damage taken from anti-tank mines by 33%.
Mine Guard 2

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 40%.
Mine Guard 3

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 55%.
Mine Guard 4

Cost: 150 Certification Points
Reduces damage taken from anti-tank mines by 60%.
Proximity Radar 1200 of 1200 certs (100% unlocked)Detects the movement of hostile soldiers near the vehicle and reveals them on the mini-map for all vehicle occupants.
Proximity Radar 1

Cost: 100 Certification Points
Increases the range of the Proximity Radar to 30 meters.
Proximity Radar 2

Cost: 200 Certification Points
Increases the range of the Proximity Radar to 35 meters.
Proximity Radar 3

Cost: 400 Certification Points
Increases the range of the Proximity Radar to 40 meters.
Proximity Radar 4

Cost: 500 Certification Points
Increases the range of the Proximity Radar to 50 meters.
Lightning: Performance Slot700 of 1400 certs (50% unlocked)
Unlock mobility boosting Certifications for the Lightning's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 1400 certs (50% unlocked)
Rival Combat Chassis 700 of 700 certs (100% unlocked)Improves the ability of the Lightning to manuever in combat by improving rotation speed, brake power, and reverse speed.
Rival Combat Chassis 1

Cost: 100 Certification Points
Improve the Lightning's rotation speed, reverse speed and braking power.
Rival Combat Chassis 2

Cost: 200 Certification Points
Further improve the Lightning's rotation speed, reverse speed and braking power.
Rival Combat Chassis 3

Cost: 400 Certification Points
Further improve the Lightning's rotation speed, reverse speed and braking power.
Racer High Speed Chassis 0 of 700 certs (0% unlocked)Improves the top speed and acceleration of the Lightning.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improve the Lightning's maximum forward speed and acceleration.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Further improve the Lightning's maximum forward speed and acceleration.
Racer High Speed Chassis 3

Cost: 400 Certification Points
Further improve the Lightning's maximum forward speed and acceleration.
PRIMARY WEAPON: C75 Viper151 of 4691 certs (13% unlocked)
The C75 is able to rapid fire six 75mm HEAT shells. The damage potential is great when all shells hit their target, but the cannon is unstable when firing at the maximum rate. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 shells.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: L100 Python AP1291 of 4691 certs (46% unlocked)
The Python AP is loaded with fast-moving armor-piercing rounds that are strong against armored targets, but have little explosive yield. All factions can use this weapon.
Weapon Ammo41 of 2441 certs (30% unlocked)
Maximum Ammo Capacity 41 of 2441 certs (30% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 9 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 11 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 14 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 17 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 19 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 25 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 27 shells.
Weapon Utility1250 of 2250 certs (80% unlocked)
Reload Speed 1250 of 2250 certs (80% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: L100 Python HESH151 of 4691 certs (13% unlocked)
The Python HESH carries high-explosive squash head rounds that are less effective against armor, and more lethal against enemy infantry. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 9 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 11 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 14 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 17 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 19 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 25 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 27 shells.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: L100 Python HEAT0 of 4691 certs (0% unlocked)
The Python HEAT carries quick-reloading high-explosive anti-tank rounds that have balanced effectiveness against armor and infantry. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 4 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 8 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 11 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 15 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 18 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 26 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 29 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 33 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 36 shells.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: Skyguard151 of 4691 certs (13% unlocked)
The Skyguard fires 40mm flak rounds that are highly effective against enemy aircraft. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
PRIMARY WEAPON: LB00 Python AP0 of 4691 certs (0% unlocked)
The Python AP is loaded with fast-moving armor-piercing rounds that are strong against armored targets, but have little explosive yield. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 9 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 11 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 14 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 17 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 19 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 25 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 27 shells.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%

Magrider4433 of 71271 certs (9% unlocked) (4% of spent certs)

Magrider: Passive SystemsUnlock passive, always-on Certifications for the Magrider.
Magrider: Utility Slot1830 of 3480 certs (41% unlocked)
Unlock various gadgets for the Magrider's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot1830 of 3480 certs (41% unlocked)
Magburner 1800 of 1800 certs (100% unlocked)Consumes fuel to increase top speed.
Magburner 1

Cost: 100 Certification Points
Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 35 seconds.
Magburner 2

Cost: 200 Certification Points
Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 30 seconds.
Magburner 3

Cost: 500 Certification Points
Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 25 seconds.
Magburner 4

Cost: 1000 Certification Points
Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 20 seconds.
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Fire Suppression System 30 of 830 certs (25% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Magrider: Defense Slot1360 of 4590 certs (23% unlocked)
Unlock defense slot Certifications to increase the Magrider's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot1360 of 4590 certs (23% unlocked)
Nanite Auto Repair System 30 of 880 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 3.75% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 4.38% every 5 seconds.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 5.63% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 6.25% every 5 seconds.
Mine Guard 0 of 330 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 30 Certification Points
Reduces damage taken from anti-tank mines by 25%.
Mine Guard 2

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 37%.
Mine Guard 3

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 50%.
Mine Guard 4

Cost: 150 Certification Points
Reduces damage taken from anti-tank mines by 62%.
Vehicle Stealth 1330 of 1330 certs (100% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map.
Flanker Armor 0 of 850 certs (0% unlocked)Reduces damage taken from C4.
2016 Holiday Countdown Day 1

Cost: 50 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
2016 Holiday Countdown Day 1

Cost: 100 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
2016 Holiday Countdown Day 1

Cost: 200 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
2016 Holiday Countdown Day 1

Cost: 500 Certification Points
Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Proximity Radar 0 of 1200 certs (0% unlocked)Detects the movement of hostile soldiers near the vehicle and reveals them on the mini-map for all vehicle occupants.
Proximity Radar 1

Cost: 100 Certification Points
Increases the range of the Proximity Radar to 30 meters.
Proximity Radar 2

Cost: 200 Certification Points
Increases the range of the Proximity Radar to 35 meters.
Proximity Radar 3

Cost: 400 Certification Points
Increases the range of the Proximity Radar to 40 meters.
Proximity Radar 4

Cost: 500 Certification Points
Increases the range of the Proximity Radar to 50 meters.
Magrider: Performance Slot700 of 1400 certs (50% unlocked)
Unlock mobility boosting Certifications for the Magrider's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 1400 certs (50% unlocked)
Rival Combat Chassis 700 of 700 certs (100% unlocked)Improves the ability of the Magrider to manuever in combat by improving strafe speed, brake power, and reverse speed.
Rival Combat Chassis 1

Cost: 100 Certification Points
Improve the Magrider's strafe speed, reverse speed, braking power and hover power.
Rival Combat Chassis 2

Cost: 200 Certification Points
Further improve the Magrider's strafe speed, reverse speed, braking power and hover power.
Rival Combat Chassis 3

Cost: 400 Certification Points
Further improve the Magrider's strafe speed, reverse speed, braking power and hover power.
Racer High Speed Chassis 0 of 700 certs (0% unlocked)Improves the top speed and acceleration of the Magrider.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improve the Magrider's maximum forward speed, acceleration and hover power.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Further improve the Magrider's maximum forward speed, acceleration and hover power.
Racer High Speed Chassis 3

Cost: 400 Certification Points
Further improve the Magrider's maximum forward speed, acceleration and hover power.
PRIMARY WEAPON: Supernova PC41 of 4691 certs (20% unlocked)
The Supernova PC quickly reloads its high-explosive anti-tank plasma charges that carry balanced effectiveness against armor and infantry. VS use only.
Weapon Ammo41 of 2441 certs (30% unlocked)
Maximum Ammo Capacity 41 of 2441 certs (30% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shots.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shots.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 9 shots.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 12 shots.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 15 shots.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 18 shots.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 21 shots.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 24 shots.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 27 shots.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 30 shots.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: Supernova FPC151 of 4691 certs (13% unlocked)
The Supernova FPC is charged with fast-moving armor-piercing plasma that is more effective against armored targets and inflicts less explosive damage. VS use only.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shots.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 5 shots.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 8 shots.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 10 shots.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 12 shots.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 15 shots.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 17 shots.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 20 shots.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shots.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 24 shots.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
PRIMARY WEAPON: Supernova VPC0 of 4691 certs (0% unlocked)
The Supernova VPC is charged with volatile high-explosive plasma that is less effective against armor, and more lethal to enemy personnel. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 3 shots.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 5 shots.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 8 shots.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 10 shots.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 12 shots.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 15 shots.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 17 shots.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 20 shots.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 22 shots.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 24 shots.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time needed to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time needed to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time needed to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time needed to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time needed to reload weapon by 10%
GUNNER WEAPON: M12 Kobalt0 of 6391 certs (0% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
GUNNER WEAPON: M20 Basilisk0 of 6391 certs (0% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
GUNNER WEAPON: G30 Walker0 of 6391 certs (0% unlocked)
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 113 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 338 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 563 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 788 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1013 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
GUNNER WEAPON: E540 Halberd0 of 4691 certs (0% unlocked)
The E540 Halberd fires 85 mm armor-piercing rockets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 4 rockets.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 8 rockets.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 11 rockets.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 15 rockets.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rockets.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 22 rockets.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 26 rockets.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 29 rockets.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 33 rockets.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rockets.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 10%
GUNNER WEAPON: Proton II PPA0 of 6391 certs (0% unlocked)
The Proton II PPA fires large orbs of volatile plasma that explode on impact. The PPA is effective against infantry and light armor. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 72 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 84 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 96 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 108 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 9.375%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 11.25%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 13.125%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 15%
GUNNER WEAPON: Saron HRB351 of 4691 certs (20% unlocked)
The Saron HRB fires a fast and accurate armor damaging particle beam. Accuracy destabilizes for a split second after each shot. VS use only.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility350 of 2250 certs (40% unlocked)
Reload Speed 350 of 2250 certs (40% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 9.375%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 11.25%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 13.125%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 15%
GUNNER WEAPON: G40-F Ranger0 of 6391 certs (0% unlocked)
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 12 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 second.
GUNNER WEAPON: Aphelion VEX-40 of 6391 certs (0% unlocked)
The Aphelion VEX-4 fires armor piercing plasma rounds capable of damaging heavily armored targets. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 4 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 8 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 10%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 12.5%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 15%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 17.5%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 20%

Scythe11485 of 49488 certs (38% unlocked) (11% of spent certs)

Scythe: Passive SystemsUnlock passive, always-on Certifications for the Scythe.
Scythe: Utility Slot1130 of 3980 certs (46% unlocked)
Unlock various gadgets for the Scythe's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot1130 of 3980 certs (46% unlocked)
Scout Radar 0 of 850 certs (0% unlocked)Detects the movement of hostile enemies near the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 1

Cost: 50 Certification Points
Scout Radar detects the movement of hostiles at a range of 50 meters.
Scout Radar 2

Cost: 100 Certification Points
Scout Radar detects the movement of hostiles at a range of 100 meters.
Scout Radar 3

Cost: 200 Certification Points
Scout Radar detects the movement of hostiles at a range of 150 meters.
Scout Radar 4

Cost: 500 Certification Points
Scout Radar detects the movement of hostiles at a range of 200 meters.
Decoy Flares 300 of 1800 certs (50% unlocked)Activate to disrupt lock-on attempts and missiles tracking the vehicle for a duration.
Decoy Flares 1

Cost: 100 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
Decoy Flares 2

Cost: 200 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
Decoy Flares 3

Cost: 500 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
Decoy Flares 4

Cost: 1000 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System 0 of 500 certs (0% unlocked)When exiting the vehicle, the pilot will now safely "bail out." The pilot will not take fall damage and will not inherit the vehicle's momentum.
Ejection System

Cost: 500 Certification Points
When exiting the vehicle, the pilot will now safely "bail out." The pilot will not take fall damage and will not inherit the vehicle's momentum.
Fire Suppression System 830 of 830 certs (100% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Scythe: Defense Slot1780 of 4130 certs (61% unlocked)
Unlock defense slot Certifications to increase the Scythe's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot1780 of 4130 certs (61% unlocked)
Composite Armor 300 of 1800 certs (50% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 100 Certification Points
Increases the vehicle's total health pool by 7%.
Composite Armor 2

Cost: 200 Certification Points
Increases the vehicle's total health pool by 8%.
Composite Armor 3

Cost: 500 Certification Points
Increases the vehicle's total health pool by 9%.
Composite Armor 4

Cost: 1000 Certification Points
Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System 150 of 1000 certs (40% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 50 Certification Points
Nanites constantly repair damage over time at a rate of 5% every 5 seconds. Damage disables auto repair for 8 seconds.
Nanite Auto Repair System 2

Cost: 100 Certification Points
Next Rank: Repairs 5.83% every 5 seconds.
Nanite Auto Repair System 3

Cost: 150 Certification Points
Next Rank: Repairs 6.67% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 7.5% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 8.33% every 5 seconds.
Vehicle Stealth 1330 of 1330 certs (100% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds, reduces the mini-map auto-detect range of the vehicle to 174 meters and reduces detection from enemy Engagement Radars by 100 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds, reduces the mini-map auto-detect range of the vehicle to 116 meters and reduces detection from enemy Engagement Radars by 200 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds, reduces the mini-map auto-detect range of the vehicle to 58 meters and reduces detection from enemy Engagement Radars by 300 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second, prevents the vehicle from being auto detected on the mini-map and reduces detection from enemy Engagement Radars by 400 meters.
Scythe: Performance Slot1000 of 2100 certs (55% unlocked)
Unlock mobility boosting Certifications for the Scythe's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot1000 of 2100 certs (55% unlocked)
Dogfighting Airframe 0 of 700 certs (0% unlocked)Streamlines the Sctyhe's performance in favor of dogfighting manuevers. It Improves the turn power, roll power and overall agility of the Scythe.
Dogfighting Airframe 1

Cost: 100 Certification Points
Improved turn, roll, and agility.
Dogfighting Airframe 2

Cost: 200 Certification Points
Improved turn, roll, and agility. (More effective than previous rank)
Dogfighting Airframe 3

Cost: 400 Certification Points
Improved turn, roll, and agility. (More effective than previous rank)
Hover Stability Airframe 700 of 700 certs (100% unlocked)Improves the Scythe's ability to engage ground targets by increasing its hover strength and power of vertical thrusters.
Hover Stability Airframe 1

Cost: 100 Certification Points
Improved hover, air brake, and vertical thrust.
Hover Stability Airframe 2

Cost: 200 Certification Points
Improved hover, air brake, and vertical thrust. (More effective than previous rank)
Hover Stability Airframe 3

Cost: 400 Certification Points
Improved hover, air brake, and vertical thrust. (More effective than previous rank)
Racer High Speed Airframe 300 of 700 certs (66% unlocked)Improves the top speed of the Scythe in both cruising and afterburner modes.
Racer High Speed Airframe 1

Cost: 100 Certification Points
Improved cruising and afterburner speed.
Racer High Speed Airframe 2

Cost: 200 Certification Points
Improved cruising and afterburner speed. (More effective than previous rank)
Racer High Speed Airframe 3

Cost: 400 Certification Points
Improved cruising and afterburner speed. (More effective than previous rank)
NOSE CANNON: Saron Laser Cannon3141 of 6391 certs (68% unlocked)
The Saron Laser Cannon is the standard nose cannon for the Vanu Sovereignty's Scythe. Its balanced reload, magazine size, and rate of fire allow it to adapt to any situation. VS use only.
Weapon Ammo1441 of 2441 certs (90% unlocked)
Maximum Ammo Capacity 1441 of 2441 certs (90% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility1700 of 3950 certs (44% unlocked)
Magazine Size 1700 of 1700 certs (100% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 7 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 10 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.075 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.225 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.375 seconds.
NOSE CANNON: Maelstrom Turbo Laser1041 of 6391 certs (47% unlocked)
The Maelstrom is a high damage, fast firing nose cannon which tears apart enemy fighters at close range. VS use only.
Weapon Ammo341 of 2441 certs (60% unlocked)
Maximum Ammo Capacity 341 of 2441 certs (60% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 35 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 105 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 175 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 245 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 315 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility700 of 3950 certs (33% unlocked)
Magazine Size 700 of 1700 certs (75% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 8 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 10 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
NOSE CANNON: Light PPA0 of 6391 certs (0% unlocked)
The Light PPA is a slow-firing plasma cannon that inflicts massive damage at close range. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 20 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 40 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 80 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 160 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 18 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 24 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.075 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.225 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.375 seconds.
WING MOUNT: Dual Photon Pods2591 of 2591 certs (100% unlocked)
Dual Photon Pods fire a volley of up to 14 unguided, high-explosive photon rockets. VS use only.
Weapon Ammo341 of 341 certs (100% unlocked)
Maximum Ammo Capacity 341 of 341 certs (100% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 7 rockets.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 14 rockets.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 21 rockets.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 28 rockets.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 35 rockets.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rockets.
Weapon Utility2250 of 2250 certs (100% unlocked)
Reload Speed 2250 of 2250 certs (100% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 seconds.
WING MOUNT: Photon A2A Missile Pods0 of 3841 certs (0% unlocked)
After a short lock-on period, Photon A2A missiles can be fired which carry an explosive payload, melting the armor of heavy aircraft, while being less effective against smaller ones. VS use only.
Weapon Ammo0 of 191 certs (0% unlocked)
Maximum Ammo Capacity 0 of 191 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 1 missile.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 2 missiles.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 3 missiles.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 4 missiles.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 5 missiles.
Weapon Utility0 of 3650 certs (0% unlocked)
Reload Speed 0 of 1350 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 100 Certification Points
Decreases the time taken to reload weapon by 5%
Reload Speed 2

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 7%
Reload Speed 3

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 8%
Reload Speed 4

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 9%
Reload Speed 5

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 10%
Lock on Range 0 of 1350 certs (0% unlocked)Increases the lock on range of the missile launcher.
Lock on Range 1

Cost: 100 Certification Points
Increases the lock on range of the missile launcher by 16 meters.
Lock on Range 2

Cost: 150 Certification Points
Increases the lock on range of the missile launcher by 32 meters.
Lock on Range 3

Cost: 200 Certification Points
Increases the lock on range of the missile launcher by 48 meters.
Lock on Range 4

Cost: 400 Certification Points
Increases the lock on range of the missile launcher by 64 meters.
Lock on Range 5

Cost: 500 Certification Points
Increases the lock on range of the missile launcher by 80 meters.
Lock on Time 0 of 950 certs (0% unlocked)Reduces the time it takes the missile launcher to lock on to a target.
Lock on Time 1

Cost: 100 Certification Points
Reduces the lock on time of the missile launcher by 5%.
Lock on Time 2

Cost: 150 Certification Points
Reduces the lock on time of the missile launcher by 7%.
Lock on Time 3

Cost: 200 Certification Points
Reduces the lock on time of the missile launcher by 9%.
Lock on Time 4

Cost: 500 Certification Points
Reduces the lock on time of the missile launcher by 10%.
NOSE CANNON: Antares LC0 of 6391 certs (0% unlocked)
The Antares LC's large magazine and steady damage allows pilots to maintain a constant stream of anti-aircraft fire from a safe distance. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 110 rounds.
Ammo Capacity 2

Cost: 40 Certification Points
Increases the maximum ammo capacity of the weapon by 220 rounds.
Ammo Capacity 3

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 330 rounds.
Ammo Capacity 4

Cost: 350 Certification Points
Increases the maximum ammo capacity of the weapon by 440 rounds.
Ammo Capacity 5

Cost: 900 Certification Points
Increases the maximum ammo capacity of the weapon by 550 rounds.
Ammo Capacity 6

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 660 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 8 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 10 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
WING MOUNT: External Fuel TanksExternal Fuel Tanks increase the rate in which afterburner fuel is replenished. Further ranks will also increase fuel capacity.
WING MOUNT: Hornet Missiles411 of 2591 certs (50% unlocked)
The Hornet Missiles are laser guided and will fly towards the pilot's crosshairs. VS use only.
Weapon Ammo61 of 341 certs (60% unlocked)
Maximum Ammo Capacity 61 of 341 certs (60% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 4 missiles.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 8 missiles.
Ammo Capacity 3

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 12 missiles.
Ammo Capacity 4

Cost: 130 Certification Points
Increases the maximum ammo capacity of the weapon by 16 missiles.
Ammo Capacity 5

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 20 missiles.
Weapon Utility350 of 2250 certs (40% unlocked)
Reload Speed 350 of 2250 certs (40% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.8 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 1 second.
WING MOUNT: Coyote Missiles391 of 4691 certs (33% unlocked)
The Coyote Missile platform's proximity-based homing missiles excel at destroying lightly armored aircraft, but are less proficient at harming heavily armored targets. VS use only.
Weapon Ammo41 of 2441 certs (30% unlocked)
Maximum Ammo Capacity 41 of 2441 certs (30% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 missiles.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 missiles.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 missiles.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 missiles.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 missiles.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 missiles.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 missiles.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 missiles.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 missiles.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 missiles.
Weapon Utility350 of 2250 certs (40% unlocked)
Reload Speed 350 of 2250 certs (40% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.

Liberator5277 of 78232 certs (14% unlocked) (5% of spent certs)

Liberator: Passive Systems1850 of 1850 certs (100% unlocked)
Unlock passive, always-on Certifications for the Liberator.
Passive Systems1850 of 1850 certs (100% unlocked)
LF-100 Afterburner 1850 of 1850 certs (100% unlocked)Unlock the LF-100 Afterburner for the Liberator.
LF-100 Afterburner 1

Cost: 100 Certification Points
When engaged, the afterburner burns fuel to increase the Liberator's top speed. An empty fuel tank regenerates in 30 seconds.
LF-100 Afterburner 2

Cost: 150 Certification Points
When engaged, the afterburner burns fuel to increase the Liberator's top speed. An empty fuel tank regenerates in 26.7 seconds.
LF-100 Afterburner 3

Cost: 200 Certification Points
When engaged, the afterburner burns fuel to increase the Liberator's top speed. An empty fuel tank regenerates in 24 seconds.
LF-100 Afterburner 4

Cost: 400 Certification Points
When engaged, the afterburner burns fuel to increase the Liberator's top speed. An empty fuel tank regenerates in 22.22 seconds.
LF-100 Afterburner 5

Cost: 1000 Certification Points
When engaged, the afterburner burns fuel to increase the Liberator's top speed. An empty fuel tank regenerates in 20 seconds.
Liberator: Utility Slot830 of 3130 certs (44% unlocked)
Unlock various gadgets for the Liberator's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot830 of 3130 certs (44% unlocked)
Decoy Flares 0 of 1800 certs (0% unlocked)Activate to disrupt lock-on attempts and missiles tracking the vehicle for a duration.
Decoy Flares 1

Cost: 100 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
Decoy Flares 2

Cost: 200 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
Decoy Flares 3

Cost: 500 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
Decoy Flares 4

Cost: 1000 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System 0 of 500 certs (0% unlocked)When exiting the vehicle, all occupants will now safely "bail out." Occupants will not take fall damage and will not inherit the vehicle's momentum.
Ejection System

Cost: 500 Certification Points
When exiting the vehicle, all occupants will now safely "bail out." Occupants will not take fall damage and will not inherit the vehicle's momentum.
Fire Suppression System 830 of 830 certs (100% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Liberator: Defense Slot680 of 2960 certs (38% unlocked)
Unlock defense slot Certifications to increase the Liberator's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot680 of 2960 certs (38% unlocked)
Nanite Auto Repair System 50 of 1000 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 50 Certification Points
Nanites constantly repair damage over time at a rate of 4% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 100 Certification Points
Next Rank: Repairs 4.5% every 5 seconds.
Nanite Auto Repair System 3

Cost: 150 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 5.5% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 6% every 5 seconds.
Vehicle Stealth 0 of 1330 certs (0% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.375 seconds, reduces the mini-map auto-detect range of the vehicle to 174 meters and reduces detection from enemy Engagement Radars by 100 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds, reduces the mini-map auto-detect range of the vehicle to 116 meters and reduces detection from enemy Engagement Radars by 200 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 1.125 seconds, reduces the mini-map auto-detect range of the vehicle to 58 meters and reduces detection from enemy Engagement Radars by 300 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1.5 seconds, prevents the vehicle being auto detected on the mini-map and reduces detection from enemy Engagement Radars by 400 meters.
Composite Armor 630 of 630 certs (100% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 30 Certification Points
Increases the vehicle's total health pool by 8%.
Composite Armor 2

Cost: 50 Certification Points
Increases the vehicle's total health pool by 9%.
Composite Armor 3

Cost: 150 Certification Points
Increases the vehicle's total health pool by 9.5%.
Composite Armor 4

Cost: 400 Certification Points
Increases the vehicle's total health pool by 10%.
Liberator: Performance Slot700 of 2100 certs (33% unlocked)
Unlock mobility boosting Certifications for the Liberator's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 2100 certs (33% unlocked)
Precision Bomber Airframe 0 of 700 certs (0% unlocked)A streamlined airframe allows the Liberator to perform more precise manuevers by improving its turn rate, roll rate, and airbrake power.
Precision Bomber Airframe 1

Cost: 100 Certification Points
Improved brakes, turn, and roll.
Precision Bomber Airframe 2

Cost: 200 Certification Points
Improved brakes, turn, and roll. (More effective than previous rank)
Precision Bomber Airframe 3

Cost: 400 Certification Points
Improved brakes, turn, and roll. (More effective than previous rank)
High-G Airframe 700 of 700 certs (100% unlocked)A heavier airframe but stronger engine provides improved vertical thrust, pitch manueverability, and agility.
High-G Airframe 1

Cost: 100 Certification Points
Improved vertical thrust, pitch, and agility.
High-G Airframe 2

Cost: 200 Certification Points
Improved vertical thrust, pitch, and agility. (More effective than previous rank)
High-G Airframe 3

Cost: 400 Certification Points
Improved vertical thrust, pitch, and agility. (More effective than previous rank)
Racer High Speed Airframe 0 of 700 certs (0% unlocked)Improves the top speed of the Liberator in both cruising and afterburner modes. (If afterburner is equipped).
Racer High Speed Airframe 1

Cost: 100 Certification Points
Improved cruise and afterburner speed (If afterburner is equipped).
Racer High Speed Airframe 2

Cost: 200 Certification Points
Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)
Racer High Speed Airframe 3

Cost: 400 Certification Points
Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)
NOSE WEAPON: L-30R Vektor1 of 6391 certs (5% unlocked)
The L-30R Vektor is accurate but slow firing and can pierce all types of armor. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Optics0 of 0 certs (0% unlocked)
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Zoom Optics 0 of 0 certs (0% unlocked)Unlocks the Zoom Optics attachments for this weapon.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 19 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 25 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.8 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 1 second.
NOSE WEAPON: CAS30 Tank Buster891 of 6391 certs (42% unlocked)
The CAS30 Tank Buster armor piercing rounds are highly effective against tanks. All factions can use this weapon.
Weapon Ammo191 of 2441 certs (50% unlocked)
Maximum Ammo Capacity 191 of 2441 certs (50% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility700 of 3950 certs (33% unlocked)
Magazine Size 700 of 1700 certs (75% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 4 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 8 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 14 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
BELLY WEAPON: AP30 Shredder1 of 6391 certs (5% unlocked)
The AP30 Shredder machine gun is capable of inflicting sustained and accurate damage with its 30mm armor piercing rounds. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 50 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 250 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.06 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.18 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
BELLY WEAPON: C150 Dalton161 of 4691 certs (20% unlocked)
The C150 Dalton fires 150mm Armor Piercing Anti-Tank rounds that inflict massive damage in a single shot. All factions can use this weapon.
Weapon Ammo11 of 2441 certs (20% unlocked)
Maximum Ammo Capacity 11 of 2441 certs (20% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 2 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 4 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 6 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 8 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 10 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 12 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 14 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 16 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 18 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 20 shells.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.075 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.225 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.375 seconds.
BELLY WEAPON: L105 Zephyr0 of 4691 certs (0% unlocked)
The L105 Zephyr fires a salvo of 105mm high-explosive rounds which are effective against both armor and personnel. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
BELLY WEAPON: L105 Zephyr PX0 of 4691 certs (0% unlocked)
The L105 Zephyr PX fires a salvo of 105mm high-explosive rounds which are effective against both armor and personnel. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
TAIL WEAPON: M20 Drake1 of 6391 certs (5% unlocked)
The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TAIL WEAPON: A30 Walker0 of 6391 certs (0% unlocked)
The A30 Walker is a heavy machine gun with soft point ammunition designed to be more effective against enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 113 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 338 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 563 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 788 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1013 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TAIL WEAPON: M60-A Bulldog1 of 6391 certs (5% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
BELLY WEAPON: Dual-75 Duster0 of 4691 certs (0% unlocked)
The Duster is equipped with dual 75mm cannons that are able to quickly unload its ten round magazine. Each shot decreases accuracy unless given time to recover; this allows the D-75 to feather accurate shots or bombard a wider area by unloading.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 10 shells.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 20 shells.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 30 shells.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 40 shells.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 50 shells.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 60 shells.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 70 shells.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 80 shells.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 90 shells.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 100 shells.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
NOSE WEAPON: L-24R Spur0 of 6391 certs (0% unlocked)
The L-24R Spur is equipped with specialized optics that allow the pilot to adjust the weapons aim rather than being fixed forward.

Optics for this weapon are engaged with Weapon Optic function or Cockpit Mouse Freelook hotkeys.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 50 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 250 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 18 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 24 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.8 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 1 second.
TAIL WEAPON: Hyena Missile Launcher161 of 4691 certs (20% unlocked)
The Hyena fires short range anti-aircraft missiles that are dumb-fired, but will lock-on to enemy aircraft in close proximity. This weapon specializes in combating mobile enemy fighters.
Weapon Ammo11 of 2441 certs (20% unlocked)
Maximum Ammo Capacity 11 of 2441 certs (20% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 missiles.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 missiles.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 missiles.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 missiles.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 missiles.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 missiles.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 missiles.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 missiles.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 missiles.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 missiles.
Weapon Utility150 of 2250 certs (20% unlocked)
Reload Speed 150 of 2250 certs (20% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.

Galaxy1468 of 74979 certs (8% unlocked) (1% of spent certs)

Galaxy: Passive SystemsUnlock passive, always-on Certifications for the Galaxy.
Galaxy: Utility Slot30 of 2630 certs (12% unlocked)
Unlock various gadgets for the Galaxy's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot30 of 2630 certs (12% unlocked)
Decoy Flares 0 of 1800 certs (0% unlocked)Activate to disrupt lock-on attempts and missiles tracking the vehicle for a duration.
Decoy Flares 1

Cost: 100 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
Decoy Flares 2

Cost: 200 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
Decoy Flares 3

Cost: 500 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
Decoy Flares 4

Cost: 1000 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Fire Suppression System 30 of 830 certs (25% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Galaxy: Defense Slot730 of 7010 certs (25% unlocked)
Unlock defense slot Certifications to increase the Galaxy's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot730 of 7010 certs (25% unlocked)
Composite Armor 0 of 630 certs (0% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 30 Certification Points
Increases the vehicle's total health pool by 7%.
Composite Armor 2

Cost: 50 Certification Points
Increases the vehicle's total health pool by 8%.
Composite Armor 3

Cost: 150 Certification Points
Increases the vehicle's total health pool by 9%.
Composite Armor 4

Cost: 400 Certification Points
Increases the vehicle's total health pool by 10%.
Proximity Repair System 0 of 2350 certs (0% unlocked)Ally aircraft and vehicles near the Galaxy are repaired over time.
Nanite Proximity Repair System 1

Cost: 100 Certification Points
Restores 25 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Nanite Proximity Repair System 2

Cost: 150 Certification Points
Restores 50 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Nanite Proximity Repair System 3

Cost: 200 Certification Points
Restores 75 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Nanite Proximity Repair System 4

Cost: 400 Certification Points
Restores 100 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Nanite Proximity Repair System 5

Cost: 500 Certification Points
Restores 125 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Nanite Proximity Repair System 6

Cost: 1000 Certification Points
Restores 150 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser 350 of 850 certs (75% unlocked)Supplies ammo to nearby ally aircraft and vehicles.
Vehicle Ammo Dispenser 1

Cost: 50 Certification Points
Resupplies ammo to all allied vehicles within 50 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser 2

Cost: 100 Certification Points
Resupplies ammo to all allied vehicles within 75 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser 3

Cost: 200 Certification Points
Resupplies ammo to all allied vehicles within 90 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser 4

Cost: 500 Certification Points
Resupplies ammo to all allied vehicles within 100 meters, and does not affect the Galaxy itself.
Nanite Auto Repair System 50 of 1000 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 50 Certification Points
Nanites constantly repair damage over time at a rate of 3.57% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 100 Certification Points
Next Rank: Repairs 3.93% every 5 seconds.
Nanite Auto Repair System 3

Cost: 150 Certification Points
Next Rank: Repairs 4.29% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 4.64% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Vehicle Stealth 330 of 1330 certs (75% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.375 seconds, reduces the mini-map auto-detect range of the vehicle to 174 meters and reduces detection from enemy Engagement Radars by 100 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds, reduces the mini-map auto-detect range of the vehicle to 116 meters and reduces detection from enemy Engagement Radars by 200 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 1.125 seconds, reduces the mini-map auto-detect range of the vehicle to 58 meters and reduces detection from enemy Engagement Radars by 300 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1.5 seconds, prevents the vehicle being auto detected on the mini-map and reduces detection from enemy Engagement Radars by 400 meters.
Lockon Jamming Field 0 of 850 certs (0% unlocked)Prevents lock-on weaponry from targeting nearby allied aircraft.
Lockon Jamming Field 1

Cost: 50 Certification Points
Prevents lock-on weaponry from targeting allied aircraft within 100 meters of the Galaxy, and does not affect the Galaxy itself.
Lockon Jamming Field 2

Cost: 100 Certification Points
Prevents lock-on weaponry from targeting allied aircraft within 125 meters of the Galaxy, and does not affect the Galaxy itself.
Lockon Jamming Field 3

Cost: 200 Certification Points
Prevents lock-on weaponry from targeting allied aircraft within 140 meters of the Galaxy, and does not affect the Galaxy itself.
Lockon Jamming Field 4

Cost: 500 Certification Points
Prevents lock-on weaponry from targeting allied aircraft within 150 meters of the Galaxy, and does not affect the Galaxy itself.
Galaxy: Performance Slot700 of 2100 certs (33% unlocked)
Unlock mobility boosting Certifications for the Galaxy's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 2100 certs (33% unlocked)
Precision Drops Airframe 0 of 700 certs (0% unlocked)A streamlined airframe allows the Galaxy to perform more precise manuevers by improving its turn rate, roll rate, and airbrake power.
Precision Drops Airframe 1

Cost: 100 Certification Points
Improved brakes, turn, and roll.
Precision Drops Airframe 2

Cost: 200 Certification Points
Improved brakes, turn, and roll. (More effective than previous rank)
Precision Drops Airframe 3

Cost: 400 Certification Points
Improved brakes, turn, and roll. (More effective than previous rank)
High-G Airframe 0 of 700 certs (0% unlocked)A heavier airframe but stronger engine provides improved vertical thrust, pitch manueverability, and agility.
High-G Airframe 1

Cost: 100 Certification Points
Improved vertical thrust, pitch, and agility.
High-G Airframe 2

Cost: 200 Certification Points
Improved vertical thrust, pitch, and agility. (More effective than previous rank)
High-G Airframe 3

Cost: 400 Certification Points
Improved vertical thrust, pitch, and agility. (More effective than previous rank)
Racer High Speed Airframe 700 of 700 certs (100% unlocked)Improves the top speed and acceleration of the Galaxy.
Racer High Speed Airframe 1

Cost: 100 Certification Points
Improved speed and acceleration.
Racer High Speed Airframe 2

Cost: 200 Certification Points
Improved speed and acceleration. (More effective than previous rank)
Racer High Speed Airframe 3

Cost: 400 Certification Points
Improved speed and acceleration. (More effective than previous rank)
TOP WEAPON: M20 Drake1 of 6391 certs (5% unlocked)
The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: A30 Walker1 of 6391 certs (5% unlocked)
The A30 Walker is a heavy machine gun with soft point ammunition designed to be more effective against enemy aircraft. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1575 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 2025 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 2250 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TAIL WEAPON: M20 Drake1 of 6391 certs (5% unlocked)
The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TAIL WEAPON: A30 Walker1 of 6391 certs (5% unlocked)
The A30 Walker is a heavy machine gun with soft point ammunition designed to be more effective against enemy aircraft. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1575 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 2025 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 2250 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
LEFT WEAPON: M20 Drake1 of 6391 certs (5% unlocked)
The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
LEFT WEAPON: M60-A Bulldog1 of 6391 certs (5% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
RIGHT WEAPON: M20 Drake1 of 6391 certs (5% unlocked)
The Drake is a 20mm heavy machine gun that is effective at damaging all targets. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
RIGHT WEAPON: M60-A Bulldog1 of 6391 certs (5% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
TOP WEAPON: Hyena Missile Launcher0 of 6391 certs (0% unlocked)
The Hyena fires short range anti-aircraft missiles that are dumb-fired, but will lock-on to enemy aircraft in close proximity. This weapon specializes in combating mobile enemy fighters.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 missiles.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 missiles.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 missiles.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 missiles.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 missiles.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 missiles.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 missiles.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 missiles.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 missiles.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 missiles.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 missile to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 missiles to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 missiles to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 missiles to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
RIGHT WEAPON: Pelter Rocket Pod0 of 2860 certs (0% unlocked)
The Pelter Rocket Pod launches a barrage of unguided anti-armor rockets which have little explosive yield. All factions can use this weapon.
Weapon Ammo0 of 610 certs (0% unlocked)
Maximum Ammo Capacity 0 of 610 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 10.
Ammo Capacity 2

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 20.
Ammo Capacity 3

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 30.
Ammo Capacity 4

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 40.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
LEFT WEAPON: Pelter Rocket Pod0 of 2860 certs (0% unlocked)
The Pelter Rocket Pod launches a barrage of unguided anti-armor rockets which have little explosive yield. All factions can use this weapon.
Weapon Ammo0 of 610 certs (0% unlocked)
Maximum Ammo Capacity 0 of 610 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 10.
Ammo Capacity 2

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 20.
Ammo Capacity 3

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 30.
Ammo Capacity 4

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 40.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.

Harasser6834 of 71330 certs (13% unlocked) (6% of spent certs)

Harasser: Passive Systems2250 of 2250 certs (100% unlocked)
Unlock passive, always-on Certifications for the Harasser.
Passive Systems2250 of 2250 certs (100% unlocked)
NFI-2000 Turbo (Harasser) 2250 of 2250 certs (100% unlocked)Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
NFI-2000 Turbo 1

Cost: 150 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
NFI-2000 Turbo 2

Cost: 200 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
NFI-2000 Turbo 3

Cost: 400 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
NFI-2000 Turbo 4

Cost: 500 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
NFI-2000 Turbo 5

Cost: 1000 Certification Points
Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Harasser: Utility Slot830 of 2880 certs (33% unlocked)
Unlock various gadgets for the Harasser's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot830 of 2880 certs (33% unlocked)
Fire Suppression System 830 of 830 certs (100% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Gate Shield Diffuser 0 of 1200 certs (0% unlocked)When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage when colliding with other vehicles.
Gate Shield Diffuser 1

Cost: 100 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
Gate Shield Diffuser 2

Cost: 200 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
Gate Shield Diffuser 3

Cost: 400 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
Gate Shield Diffuser 4

Cost: 500 Certification Points
When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Harasser: Defense Slot1360 of 5090 certs (23% unlocked)
Unlock defense slot Certifications to increase the Harasser's survivability on the field. Defense slot items can be equipped on the loadout screen.
Defense Slot1360 of 5090 certs (23% unlocked)
Composite Armor 0 of 1350 certs (0% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 50 Certification Points
Increases the vehicle's total health pool by 14%.
Composite Armor 2

Cost: 100 Certification Points
Increases the vehicle's total health pool by 16%.
Composite Armor 3

Cost: 200 Certification Points
Increases the vehicle's total health pool by 18%.
Composite Armor 4

Cost: 1000 Certification Points
Increases the vehicle's total health pool by 20%.
Mine Guard 0 of 330 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 30 Certification Points
Reduces damage taken from anti-tank mines by 50%.
Mine Guard 2

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 56%.
Mine Guard 3

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 62%.
Mine Guard 4

Cost: 150 Certification Points
Reduces damage taken from anti-tank mines by 71%.
Nanite Auto Repair System 30 of 880 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 3.2% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 4% every 5 seconds.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 4.8% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 5.6% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 6.4% every 5 seconds.
Vehicle Stealth 1330 of 1330 certs (100% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map.
Proximity Radar 0 of 1200 certs (0% unlocked)Detects the movement of hostile soldiers near the vehicle and reveals them on the mini-map for all vehicle occupants.
Proximity Radar 1

Cost: 100 Certification Points
Increases the range of the Proximity Radar to 30 meters.
Proximity Radar 2

Cost: 200 Certification Points
Increases the range of the Proximity Radar to 35 meters.
Proximity Radar 3

Cost: 400 Certification Points
Increases the range of the Proximity Radar to 40 meters.
Proximity Radar 4

Cost: 500 Certification Points
Increases the range of the Proximity Radar to 50 meters.
Harasser: Performance Slot700 of 2100 certs (33% unlocked)
Unlock mobility boosting Certifications for the Harasser's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot700 of 2100 certs (33% unlocked)
Scrapper Combat Chassis 700 of 700 certs (100% unlocked)Improves the ability of the Harasser to dart in and out of combat and line up targets by improving traction, turning rate, brakes, and reverse speed.
Scrapper Combat Chassis 1

Cost: 100 Certification Points
Improved traction, turning, brakes, and reverse speed.
Scrapper Combat Chassis 2

Cost: 200 Certification Points
Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank)
Scrapper Combat Chassis 3

Cost: 400 Certification Points
Improved traction, turning, brakes, and reverse speed. (All attributes increased over previous rank)
Surger Power Chassis 0 of 700 certs (0% unlocked)Improves how well the Harasser performs when off roading by increasing handling and hill climbing.
Surger Power Chassis 1

Cost: 100 Certification Points
Improved handling and hill climbing.
Surger Power Chassis 2

Cost: 200 Certification Points
Improved handling and hill climbing. (All attributes increased over previous rank)
Surger Power Chassis 3

Cost: 400 Certification Points
Improved handling and hill climbing. (All attributes increased over previous rank)
Racer High Speed Chassis 0 of 700 certs (0% unlocked)Improves the top speed and acceleration of the Harasser.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improved speed and acceleration.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Improved speed and acceleration. (All attributes increased over previous rank)
Racer High Speed Chassis 3

Cost: 400 Certification Points
Improved speed and acceleration. (All attributes increased over previous rank)
TOP WEAPON: M12 Kobalt-H0 of 6391 certs (0% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: M20 Basilisk-H1 of 6391 certs (5% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: G30 Walker0 of 6391 certs (0% unlocked)
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 113 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 338 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 563 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 788 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1013 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: G40-F Ranger0 of 6391 certs (0% unlocked)
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 12 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.24 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.36 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.48 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.6 second.
TOP WEAPON: M40 Fury-H0 of 4891 certs (0% unlocked)
The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 grenades.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 grenades.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 grenades.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 grenades.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 grenades.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 grenades.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 grenades.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 grenades.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 grenades.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 grenades.
Weapon Utility0 of 2450 certs (0% unlocked)
Magazine Size 0 of 200 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: M60-G Bulldog-H0 of 6391 certs (0% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
TOP WEAPON: E540 Halberd-H1291 of 4691 certs (46% unlocked)
The E540 Halberd fires 85 mm armor-piercing rockets. All factions can use this weapon.
Weapon Ammo41 of 2441 certs (30% unlocked)
Maximum Ammo Capacity 41 of 2441 certs (30% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 4 rockets.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 8 rockets.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 11 rockets.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 15 rockets.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rockets.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 22 rockets.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 26 rockets.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 29 rockets.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 33 rockets.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rockets.
Weapon Utility1250 of 2250 certs (80% unlocked)
Reload Speed 1250 of 2250 certs (80% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 6.25%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 8.75%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 10%
TOP WEAPON: Proton II PPA-H101 of 6391 certs (10% unlocked)
The Proton II PPA-H fires large orbs of volatile plasma that explode on impact. The PPA is effective against infantry and light armor. VS use only.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 72 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 84 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 96 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 108 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Weapon Utility100 of 3950 certs (11% unlocked)
Magazine Size 100 of 1700 certs (25% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 9.375%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 11.25%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 13.125%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 15%
TOP WEAPON: Saron HRB-H0 of 4691 certs (0% unlocked)
The Saron HRB fires a fast and accurate armor damaging particle beam. Accuracy destabilizes for a split second after each shot. VS use only.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 7.5%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 9.375%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 11.25%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 13.125%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 15%
GUNNER WEAPON: Aphelion VEX-4301 of 6391 certs (15% unlocked)
The Aphelion VEX-4 fires armor piercing plasma rounds capable of damaging heavily armored targets. VS use only.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility300 of 3950 certs (22% unlocked)
Magazine Size 300 of 1700 certs (50% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 4 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 8 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 10%
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 12.5%
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 15%
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 17.5%
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 20%

Valkyrie3403 of 40715 certs (16% unlocked) (3% of spent certs)

Valkyrie: Passive Systems2016 Holiday Countdown Day 1
Valkyrie: Utility Slot830 of 3480 certs (33% unlocked)
2016 Holiday Countdown Day 1
Utility Slot830 of 3480 certs (33% unlocked)
Decoy Flares 0 of 1800 certs (0% unlocked)Activate to disrupt lock-on attempts and missiles tracking the vehicle for a duration.
Decoy Flares 1

Cost: 100 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
Decoy Flares 2

Cost: 200 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
Decoy Flares 3

Cost: 500 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
Decoy Flares 4

Cost: 1000 Certification Points
Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Fire Suppression System 830 of 830 certs (100% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 30 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Scout Radar 0 of 850 certs (0% unlocked)Detects the movement of hostile enemies near the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 1

Cost: 50 Certification Points
Detects the movement of hostile enemies within 50 meters of the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 2

Cost: 100 Certification Points
Detects the movement of hostile enemies within 100 meters of the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 3

Cost: 200 Certification Points
Detects the movement of hostile enemies within 150 meters of the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 4

Cost: 500 Certification Points
Detects the movement of hostile enemies within 200 meters of the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Valkyrie: Defense Slot1380 of 4130 certs (38% unlocked)
2016 Holiday Countdown Day 1
Defense Slot1380 of 4130 certs (38% unlocked)
Vehicle Stealth 1330 of 1330 certs (100% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds, reduces the mini-map auto-detect range of the vehicle to 174 meters and reduces detection from enemy Engagement Radars by 150 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds, reduces the mini-map auto-detect range of the vehicle to 116 meters and reduces detection from enemy Engagement Radars by 250 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds, reduces the mini-map auto-detect range of the vehicle to 58 meters and reduces detection from enemy Engagement Radars by 350 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second, prevents the vehicle from being auto detected on the mini-map and reduces detection from enemy Engagement Radars by 450 meters.
Nanite Auto Repair System 50 of 1000 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 50 Certification Points
Nanites constantly repair damage over time at a rate of 4.17% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 100 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Nanite Auto Repair System 3

Cost: 150 Certification Points
Next Rank: Repairs 5.83% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 6.67% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 7.5% every 5 seconds.
Composite Armor 0 of 1800 certs (0% unlocked)Increases the total durability of the vehicle.
Composite Armor 1

Cost: 100 Certification Points
Increases the vehicle's total health pool by 11.5%.
Composite Armor 2

Cost: 200 Certification Points
Increases the vehicle's total health pool by 13.5%.
Composite Armor 3

Cost: 500 Certification Points
Increases the vehicle's total health pool by 14%.
Composite Armor 4

Cost: 1000 Certification Points
Increases the vehicle's total health pool by 15%.
Valkyrie: Performance Slot700 of 1400 certs (50% unlocked)
2016 Holiday Countdown Day 1
Performance Slot700 of 1400 certs (50% unlocked)
Evasiveness Airframe 0 of 700 certs (0% unlocked)2016 Holiday Countdown Day 1
Evasiveness Airframe 1

Cost: 100 Certification Points
Improve cruising speed, vertical thrust, and roll rate.
Evasiveness Airframe 2

Cost: 200 Certification Points
Improve cruising speed, vertical thrust, and roll rate.
Evasiveness Airframe 3

Cost: 400 Certification Points
Improve cruising speed, vertical thrust, and roll rate.
Hover Stability Airframe 700 of 700 certs (100% unlocked)2016 Holiday Countdown Day 1
Hover Stability Airframe 1

Cost: 100 Certification Points
Improved hover, air brake, yaw rate and downward thrust.
Hover Stability Airframe 2

Cost: 200 Certification Points
Improved hover, air brake, yaw rate and downward thrust.
Hover Stability Airframe 3

Cost: 400 Certification Points
Can now hover without losing altitude. Improved air brake, yaw rate and downward thrust.
M20 Wyvern1 of 6391 certs (5% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 90 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 270 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 seconds.
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 8 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 10 rounds to the default magazine size.
CAS 14-E491 of 6391 certs (36% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo191 of 2441 certs (50% unlocked)
Maximum Ammo Capacity 191 of 2441 certs (50% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 360 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 480 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 540 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Weapon Utility300 of 3950 certs (22% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
Magazine Size 300 of 1700 certs (50% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Hellion G201 of 4781 certs (7% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo1 of 831 certs (20% unlocked)
Maximum Ammo Capacity 1 of 831 certs (20% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Ammo Capacity 2

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 120 rounds.
Ammo Capacity 3

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 180 rounds.
Ammo Capacity 4

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 240 rounds.
Ammo Capacity 5

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.8 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 1 seconds.
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 8 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 10 rounds to the default magazine size.
Pelter Rocket Pod0 of 3060 certs (0% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo0 of 410 certs (0% unlocked)
Maximum Ammo Capacity 0 of 410 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 10.
Ammo Capacity 2

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 20.
Ammo Capacity 3

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 30.
Ammo Capacity 4

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 40.
Weapon Utility0 of 2650 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
Magazine Size 0 of 400 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 rocket to the default magazine size.
Magazine Size 2

Cost: 300 Certification Points
Adds 2 rockets to the default magazine size.
VLG Missile Launcher0 of 4691 certs (0% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 2 missiles.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 4 missiles.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 6 missiles.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 8 missiles.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 10 missiles.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 12 missiles.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 14 missiles.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 16 missiles.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 18 missiles.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 20 missiles.
Weapon Utility0 of 2250 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 seconds.
M60 Hound0 of 6391 certs (0% unlocked)
2016 Holiday Countdown Day 1
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 1
Ammo Capacity 2

Cost: 10 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 2
Ammo Capacity 3

Cost: 30 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 3
Ammo Capacity 4

Cost: 50 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 4
Ammo Capacity 5

Cost: 100 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 5
Ammo Capacity 6

Cost: 150 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 6
Ammo Capacity 7

Cost: 200 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 7
Ammo Capacity 8

Cost: 400 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 8
Ammo Capacity 9

Cost: 500 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 9
Ammo Capacity 10

Cost: 1000 Certification Points
Vehicle - Valkyrie - Weapon 06 - 60mm - Ammo - Ammo Capacity 10
Weapon Utility0 of 3950 certs (0% unlocked)
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
2016 Holiday Countdown Day 1
Reload Speed 2

Cost: 200 Certification Points
2016 Holiday Countdown Day 1
Reload Speed 3

Cost: 400 Certification Points
2016 Holiday Countdown Day 1
Reload Speed 4

Cost: 500 Certification Points
2016 Holiday Countdown Day 1
Reload Speed 5

Cost: 1000 Certification Points
2016 Holiday Countdown Day 1
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
2016 Holiday Countdown Day 1
Magazine Size 2

Cost: 200 Certification Points
2016 Holiday Countdown Day 1
Magazine Size 3

Cost: 400 Certification Points
2016 Holiday Countdown Day 1
Magazine Size 4

Cost: 1000 Certification Points
2016 Holiday Countdown Day 1

ANT181 of 49906 certs (2% unlocked) (0% of spent certs)

ANT: Passive Systems100 of 2750 certs (22% unlocked)
Unlock passive, always-on Certifications for the ANT.
Passive Systems100 of 2750 certs (22% unlocked)
Cortium Storage 50 of 1900 certs (20% unlocked)Increases the size of the ANT's Cortium storage cell.
Cortium Storage 1

Cost: 50 Certification Points
Passively increases the ANT's total Cortium Storage by 1000.
Cortium Storage 2

Cost: 150 Certification Points
Passively increases the ANT's total Cortium Storage by 1250.
Cortium Storage 3

Cost: 200 Certification Points
Passively increases the ANT's total Cortium Storage by 1500.
Cortium Storage 4

Cost: 500 Certification Points
Passively increases the ANT's total Cortium Storage by 1750.
Cortium Storage 5

Cost: 1000 Certification Points
Passively increases the ANT's total Cortium Storage by 2000.
Mineral Radar 50 of 850 certs (25% unlocked)Mineral Radar passively sweeps the area for Cortium nodes within 200 meters, highlighting them on the HUD.
Mineral Radar 1

Cost: 50 Certification Points
Mineral Radar passively sweeps the area for Cortium nodes within 200 meters, highlighting them on the HUD.
Mineral Radar 2

Cost: 100 Certification Points
Mineral Radar passively sweeps the area for Cortium nodes within 300 meters, highlighting them on the HUD.
Mineral Radar 3

Cost: 200 Certification Points
Mineral Radar passively sweeps the area for Cortium nodes within 400 meters, highlighting them on the HUD.
Mineral Radar 4

Cost: 500 Certification Points
Mineral Radar passively sweeps the area for Cortium nodes within 600 meters, highlighting them on the HUD.
ANT: Utility Slot50 of 6500 certs (4% unlocked)
Unlock various gadgets for the ANT's Utility slot. Utility slot items can be equipped on the loadout screen.
Utility Slot50 of 6500 certs (4% unlocked)
Scout Radar 0 of 850 certs (0% unlocked)Detects the movement of hostile enemies near the vehicle and reveals them on the mini-map for nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 1

Cost: 50 Certification Points
Detects the movement of hostile enemies within 40 meters the vehicle and reveals them on the mini-map for all nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 2

Cost: 100 Certification Points
Detects the movement of hostile enemies within 60 meters the vehicle and reveals them on the mini-map for all nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 3

Cost: 200 Certification Points
Detects the movement of hostile enemies within 80 meters the vehicle and reveals them on the mini-map for all nearby allies. The vehicle must be occupied for scout radar to function.
Scout Radar 4

Cost: 500 Certification Points
Detects the movement of hostile enemies within 100 meters the vehicle and reveals them on the mini-map for all nearby allies. The vehicle must be occupied for scout radar to function.
Smoke Screen 0 of 850 certs (0% unlocked)Creates a smoke screen around the vehicle which masks you and nearby allied vehicles.
Smoke Screen 1

Cost: 50 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 40 seconds.
Smoke Screen 2

Cost: 100 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 35 seconds.
Smoke Screen 3

Cost: 200 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 32 seconds.
Smoke Screen 4

Cost: 500 Certification Points
Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used once every 30 seconds.
Fire Suppression System 50 of 850 certs (25% unlocked)When activated, the Fire Suppression System will repair damage for 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire.
Fire Suppression 1

Cost: 50 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
Fire Suppression 2

Cost: 100 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
Fire Suppression 3

Cost: 200 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
Fire Suppression 4

Cost: 500 Certification Points
Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Transport Cloak 0 of 850 certs (0% unlocked)While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility.
Transport Cloak 1

Cost: 50 Certification Points
While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility. Consumes 200 Cortium per second.
Transport Cloak 2

Cost: 100 Certification Points
While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility. Consumes 185 Cortium per second.
Transport Cloak 3

Cost: 200 Certification Points
While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility. Consumes 170 Cortium per second.
Transport Cloak 4

Cost: 500 Certification Points
While active, the Transport Cloak drains the ANT's stored Cortium in exchange for limited invisibility. Consumes 150 Cortium per second.
C-Barrier 0 of 850 certs (0% unlocked)While active, a barrier forms around the ANT, absorbing incoming damage at the cost of stored Cortium.
C-Barrier 1

Cost: 50 Certification Points
While active, a barrier forms around the ANT, reducing incoming damage by 20% to the top, sides, front, and rear of the vehicle. Drains 160 Cortium per second.
C-Barrier 2

Cost: 100 Certification Points
While active, a barrier forms around the ANT, reducing incoming damage by 20% to the top, sides, front, and rear of the vehicle. Drains 120 Cortium per second.
C-Barrier 3

Cost: 200 Certification Points
While active, a barrier forms around the ANT, reducing incoming damage by 20% to the top, sides, front, and rear of the vehicle. Drains 80 Cortium per second.
C-Barrier 4

Cost: 500 Certification Points
While active, a barrier forms around the ANT, reducing incoming damage by 20% to the top, sides, front, and rear of the vehicle. Drains 40 Cortium per second.
C300 Turbo Engine 0 of 2250 certs (0% unlocked)The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel.
C300 Turbo Engine 1

Cost: 150 Certification Points
The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 250 Cortium per second.
C300 Turbo Engine 2

Cost: 200 Certification Points
The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 225 Cortium per second.
C300 Turbo Engine 3

Cost: 400 Certification Points
The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 200 Cortium per second.
C300 Turbo Engine 4

Cost: 500 Certification Points
The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 175 Cortium per second.
C300 Turbo Engine 5

Cost: 1000 Certification Points
The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 150 Cortium per second.
ANT: Defense Slot30 of 3160 certs (7% unlocked)
Unlock defense slot Certifications to increase the ANT's survivability on the field.
Defense Slot30 of 3160 certs (7% unlocked)
Mine Guard 0 of 850 certs (0% unlocked)2016 Holiday Countdown Day 1
Mine Guard 1

Cost: 50 Certification Points
Reduces damage taken from anti-tank mines by 25%.
Mine Guard 2

Cost: 100 Certification Points
Reduces damage taken from anti-tank mines by 40%.
Mine Guard 3

Cost: 200 Certification Points
Reduces damage taken from anti-tank mines by 60%.
Mine Guard 4

Cost: 500 Certification Points
Reduces damage taken from anti-tank mines by 70%.
Reinforced Armor 0 of 100 certs (0% unlocked)Increases the ANT's health pool by 10%.
Reinforced Armor

Cost: 100 Certification Points
Increases the ANT's health pool by 10%.
Nanite Auto Repair System 30 of 880 certs (20% unlocked)Nanites repair damage over time as long as the vehicle has not taken damage within a few seconds.
Nanite Auto Repair System 1

Cost: 30 Certification Points
Nanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Auto Repair System 2

Cost: 50 Certification Points
Next Rank: Repairs 3.13% every 5 seconds.
Nanite Auto Repair System 3

Cost: 100 Certification Points
Next Rank: Repairs 3.75% every 5 seconds.
Nanite Auto Repair System 4

Cost: 200 Certification Points
Next Rank: Repairs 4.38% every 5 seconds.
Nanite Auto Repair System 5

Cost: 500 Certification Points
Next Rank: Repairs 5% every 5 seconds.
Vehicle Stealth 0 of 1330 certs (0% unlocked)Stealth increases the time for seeking weapons to establish a lock and also reduces the range at which the vehicle will automatically appear to enemies via proximity or radar.
Vehicle Stealth 1

Cost: 30 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.25 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 2

Cost: 100 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.5 seconds and reduces the mini-map auto-detect range of the vehicle to 75 meters.
Vehicle Stealth 3

Cost: 200 Certification Points
Increases the time required for seeking weapons to establish a lock by 0.75 seconds and reduces the mini-map auto-detect range of the vehicle to 25 meters.
Vehicle Stealth 4

Cost: 1000 Certification Points
Increases the time required for seeking weapons to establish a lock by 1 second and prevents the vehicle being auto detected on the mini-map.
ANT Performance Slot0 of 1400 certs (0% unlocked)
Unlock mobility boosting Certifications for the ANT's performance slot. Performance slot items can be equipped on the loadout screen.
Performance Slot0 of 1400 certs (0% unlocked)
Rival Combat Chassis 0 of 700 certs (0% unlocked)Improves the ANT's ability to manuever in combat situations and over rough terrain by improving traction, turning rate, brakes, and reverse speed.
Rival Combat Chassis 1

Cost: 100 Certification Points
Improved traction, turning, brakes, and reverse speed.
Rival Combat Chassis 2

Cost: 200 Certification Points
Improved traction, turning, brakes, and reverse speed. (More effective than previous rank)
Rival Combat Chassis 3

Cost: 400 Certification Points
Improved traction, turning, brakes, and reverse speed. (More effective than previous rank)
Racer High Speed Chassis 0 of 700 certs (0% unlocked)Improves the top speed and acceleration of the ANT.
Racer High Speed Chassis 1

Cost: 100 Certification Points
Improved speed and acceleration.
Racer High Speed Chassis 2

Cost: 200 Certification Points
Improved speed and acceleration. (More effective than previous rank)
Racer High Speed Chassis 3

Cost: 400 Certification Points
Improved speed and acceleration. (More effective than previous rank)
TOP WEAPON: G30 Walker0 of 6391 certs (0% unlocked)
The G30 Walker is a heavy machine gun with a high elevation range and soft point ammunition designed to be more effective against aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 225 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 675 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 1125 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1575 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 2025 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 2250 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 5 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 10 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 15 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 20 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: M60-G Bulldog0 of 8641 certs (0% unlocked)
The M60 Bulldog fires high explosive 60mm rounds with a large blast radius effective against infantry. Direct hits provides some damage to armor. All factions can use this weapon.
Weapon Ammo0 of 4691 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 6 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 12 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 18 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 24 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 30 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 36 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 42 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 48 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 54 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 60 rounds.
Enhanced Refining 0 of 750 certs (0% unlocked)Increases the speed at which you harvest Cortium.
Enhanced Refining 1

Cost: 50 Certification Points
Increases the amount of Cortium harvested per second by 10%.
Enhanced Refining 2

Cost: 100 Certification Points
Increases the amount of Cortium harvested per second by 20%.
Enhanced Refining 3

Cost: 200 Certification Points
Increases the amount of Cortium harvested per second by 30%.
Enhanced Refining 4

Cost: 400 Certification Points
Increases the amount of Cortium harvested per second by 40%.
Enhanced Refining 0 of 750 certs (0% unlocked)Increases the speed at which you harvest Cortium.
Enhanced Refining 1

Cost: 50 Certification Points
Increases the amount of Cortium harvested per second by 10%.
Enhanced Refining 2

Cost: 100 Certification Points
Increases the amount of Cortium harvested per second by 20%.
Enhanced Refining 3

Cost: 200 Certification Points
Increases the amount of Cortium harvested per second by 30%.
Enhanced Refining 4

Cost: 400 Certification Points
Increases the amount of Cortium harvested per second by 40%.
Enhanced Refining 0 of 750 certs (0% unlocked)Increases the speed at which you harvest Cortium.
Enhanced Refining 1

Cost: 50 Certification Points
Increases the amount of Cortium harvested per second by 10%.
Enhanced Refining 2

Cost: 100 Certification Points
Increases the amount of Cortium harvested per second by 20%.
Enhanced Refining 3

Cost: 200 Certification Points
Increases the amount of Cortium harvested per second by 30%.
Enhanced Refining 4

Cost: 400 Certification Points
Increases the amount of Cortium harvested per second by 40%.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 round to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 4 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.15 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.45 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.6 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.75 second.
TOP WEAPON: M40 Fury0 of 3991 certs (0% unlocked)
The Fury launches 40mm grenades that are effective against infantry and light armor. It is also capable of light damage against heavy armor. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 8 grenades.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 16 grenades.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 24 grenades.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 32 grenades.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 40 grenades.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 48 grenades.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 56 grenades.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 64 grenades.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 72 grenades.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 80 grenades.
Weapon Utility0 of 1550 certs (0% unlocked)
Magazine Size 0 of 300 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 1 grenade to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 2 grenades to the default magazine size.
Reload Speed 0 of 1250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
TOP WEAPON: M12 Kobalt0 of 6391 certs (0% unlocked)
The M12 Kobalt is a .50 cal machine gun that is effective against infantry targets. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 150 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 450 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 750 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 1050 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 1200 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 1350 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1500 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 13 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 25 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 38 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 50 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.
TOP WEAPON: G40-F Ranger0 of 4291 certs (0% unlocked)
The G40-F Ranger is an air deterrent flak cannon. It has a high elevation range and launches 40mm flak rounds that burst when near enemy aircraft. All factions can use this weapon.
Weapon Ammo0 of 2441 certs (0% unlocked)
Maximum Ammo Capacity 0 of 2441 certs (0% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 70 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 140 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 210 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 280 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 350 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 420 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 490 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 560 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 630 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Weapon Utility0 of 1850 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 3 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 12 rounds to the default magazine size.
Reload Speed 0 of 150 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.12 seconds.
TOP WEAPON: M20 Basilisk1 of 6391 certs (5% unlocked)
The Basilisk is a 20mm heavy machine gun that effectively damages all targets, especially at close range. All factions can use this weapon.
Weapon Ammo1 of 2441 certs (10% unlocked)
Maximum Ammo Capacity 1 of 2441 certs (10% unlocked)Increases the maximum ammo capacity of the weapon.
Ammo Capacity 1

Cost: 1 Certification Points
Increases the maximum ammo capacity of the weapon by 100 rounds.
Ammo Capacity 2

Cost: 10 Certification Points
Increases the maximum ammo capacity of the weapon by 200 rounds.
Ammo Capacity 3

Cost: 30 Certification Points
Increases the maximum ammo capacity of the weapon by 300 rounds.
Ammo Capacity 4

Cost: 50 Certification Points
Increases the maximum ammo capacity of the weapon by 400 rounds.
Ammo Capacity 5

Cost: 100 Certification Points
Increases the maximum ammo capacity of the weapon by 500 rounds.
Ammo Capacity 6

Cost: 150 Certification Points
Increases the maximum ammo capacity of the weapon by 600 rounds.
Ammo Capacity 7

Cost: 200 Certification Points
Increases the maximum ammo capacity of the weapon by 700 rounds.
Ammo Capacity 8

Cost: 400 Certification Points
Increases the maximum ammo capacity of the weapon by 800 rounds.
Ammo Capacity 9

Cost: 500 Certification Points
Increases the maximum ammo capacity of the weapon by 900 rounds.
Ammo Capacity 10

Cost: 1000 Certification Points
Increases the maximum ammo capacity of the weapon by 1000 rounds.
Weapon Utility0 of 3950 certs (0% unlocked)
Magazine Size 0 of 1700 certs (0% unlocked)Increases the amount of ammunition in the weapon's magazine.
Magazine Size 1

Cost: 100 Certification Points
Adds 6 rounds to the default magazine size.
Magazine Size 2

Cost: 200 Certification Points
Adds 9 rounds to the default magazine size.
Magazine Size 3

Cost: 400 Certification Points
Adds 12 rounds to the default magazine size.
Magazine Size 4

Cost: 1000 Certification Points
Adds 15 rounds to the default magazine size.
Reload Speed 0 of 2250 certs (0% unlocked)Reduces the time it takes to reload the weapon.
Reload Speed 1

Cost: 150 Certification Points
Decreases the time taken to reload weapon by 0.1 seconds.
Reload Speed 2

Cost: 200 Certification Points
Decreases the time taken to reload weapon by 0.2 seconds.
Reload Speed 3

Cost: 400 Certification Points
Decreases the time taken to reload weapon by 0.3 seconds.
Reload Speed 4

Cost: 500 Certification Points
Decreases the time taken to reload weapon by 0.4 seconds.
Reload Speed 5

Cost: 1000 Certification Points
Decreases the time taken to reload weapon by 0.5 seconds.

Infiltrator12676 of 28608 certs (28% unlocked) (12% of spent certs)

Universal: Utility Slot1631 of 1631 certs (100% unlocked)
Unlock Certifications that apply to all non-MAX classes
First Aid Certifications1631 of 1631 certs (100% unlocked)
Medical Kit 800 of 800 certs (100% unlocked)Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 1

Cost: 50 Certification Points
Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 2

Cost: 100 Certification Points
Increases the number of medical kits that can be carried to 2.
Medical Kit 3

Cost: 150 Certification Points
Increases the number of medical kits that can be carried to 3.
Medical Kit 4

Cost: 500 Certification Points
Increases the number of medical kits that can be carried to 4.
Restoration Kit 830 of 830 certs (100% unlocked)Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 30 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 2

Cost: 100 Certification Points
Increases the number of restoration kits that can be carried to 2.
Restoration Kit 3

Cost: 200 Certification Points
Increases the number of restoration kits that can be carried to 3.
Restoration Kit 4

Cost: 500 Certification Points
Increases the number of restoration kits that can be carried to 4.
Auxiliary Shield 1 of 1 certs (100% unlocked)Grants access to equipment that passively increases shield health.
Auxiliary Shield

Cost: 1 Certification Points
Advanced calibration systems passively increase your maximum shield health by 50.
Infiltrator: Passive Systems681 of 681 certs (100% unlocked)
Unlock passive, always-on Certifications for the Infiltrator.
Hacking681 of 681 certs (100% unlocked)
Advanced Equipment Terminal Hacking 681 of 681 certs (100% unlocked)Increases the Infiltrator's Equipment Terminal hacking speed
Advanced Equipment Terminal Hacking 1

Cost: 1 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 10%.
Advanced Equipment Terminal Hacking 2

Cost: 30 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 20%.
Advanced Equipment Terminal Hacking 3

Cost: 50 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 30%.
Advanced Equipment Terminal Hacking 4

Cost: 100 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 40%.
Advanced Equipment Terminal Hacking 5

Cost: 500 Certification Points
Increases the speed at which an Infiltrator can hack enemy equipment terminals by 50%.
Infiltrator: Tool Slot3560 of 3560 certs (100% unlocked)
Unlock Certifications for the Infiltrator's spec-ops tools. Tools can be equipped on the loadout screen.
IFF Device3560 of 3560 certs (100% unlocked)
Recon Detection Device 1780 of 1780 certs (100% unlocked)Allows the use of the Recon Detection Device, which reveals nearby enemies on the minimap.
Recon Detection Device 1

Cost: 0 Certification Points
The Recon Detection Device's dart pulses every 3.25 seconds to momentarily detect the location of fast-moving enemies, including cloaked infiltrators, in a 25 meter radius for 20 seconds.
Recon Detection Device 2

Cost: 30 Certification Points
Improves the sensor darts scanning rate by a total of 0.25 seconds and extends the range to 30 meters; also extends each darts lifespan to 25 seconds.
Recon Detection Device 3

Cost: 50 Certification Points
Improves the sensor darts scanning rate by a total of 0.5 seconds and extends the range to 35 meters; also extends each darts lifespan to 30 seconds.
Recon Detection Device 4

Cost: 200 Certification Points
Improves the sensor darts scanning rate by a total of 0.75 seconds and extends the range to 40 meters; also extends each darts lifespan to 35 seconds and increases ammo capacity by 1.
Recon Detection Device 5

Cost: 500 Certification Points
Improves the sensor darts scanning rate by a total of 1 second and extends the range to 45 meters; also extends each darts lifespan to 40 seconds and increases ammo capacity by a total of 2.
Recon Detection Device 6

Cost: 1000 Certification Points
Improves the sensor darts scanning rate by a total of 1.25 second and extends the range to 50 meters; also extends each darts lifespan to 45 seconds and increases ammo capacity by a total of 3.
Motion Spotter 1 1780 of 1780 certs (100% unlocked)While deployed, shares the locations of enemies periodically, and the Infiltrator receives real time positional updates of enemies near the device.
Motion Spotter 1

Cost: 30 Certification Points
While deployed, shares the locations of enemy infantry within 30 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, two can be carried.
Motion Spotter 2

Cost: 50 Certification Points
While deployed, shares the locations of enemy infantry within 35 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, three can be carried.
Motion Spotter 3

Cost: 200 Certification Points
While deployed, shares the locations of enemy infantry within 40 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, three can be carried.
Motion Spotter 4

Cost: 500 Certification Points
While deployed, shares the locations of enemy infantry within 45 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, four can be carried.
Motion Spotter 5

Cost: 1000 Certification Points
While deployed, shares the locations of enemy infantry within 50 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 240 seconds, five can be carried.
Infiltrator: Ability Slot3660 of 3660 certs (100% unlocked)
Unlock and improve the Infiltrator's cloaking abilities. Abilities can be equipped on the loadout screen.
Infiltrator: Cloaking Devices3660 of 3660 certs (100% unlocked)
Hunter Cloaking Device 810 of 810 certs (100% unlocked)Allows the Infiltrator to cloak for a short period of time. Movement reduces the effectiveness of the cloak.
Hunter Cloaking 1

Cost: 0 Certification Points
Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless. Lasts for up to 12 seconds and fully recharges over 12 seconds.
Hunter Cloaking 2

Cost: 10 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 11 seconds.
Hunter Cloaking 3

Cost: 50 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 10 seconds.
Hunter Cloaking 4

Cost: 100 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 9 seconds.
Hunter Cloaking 5

Cost: 150 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 8 seconds.
Hunter Cloaking 6

Cost: 500 Certification Points
Bends light around the infiltrator, resulting in near perfect invisibility while motionless. Cloak lasts for up to 12 seconds, and regenerates to full in 7 seconds.
Nano-Armor Cloaking 1000 of 1000 certs (100% unlocked)While the cloak is active, the Infiltrator takes less damage from small arms but drains nanites faster.
Nano-Armor Cloaking 1

Cost: 50 Certification Points
Unlock Nano-Armor Cloaking.
Nano-Armor Cloaking 2

Cost: 100 Certification Points
The duration the cloak can remain active is increased to 7 seconds and the charge time when depleted is decreased to 12.5 seconds.
Nano-Armor Cloaking 3

Cost: 150 Certification Points
The duration the cloak can remain active is increased to 7.5 seconds and the charge time when depleted is decreased to 12 seconds.
Nano-Armor Cloaking 4

Cost: 200 Certification Points
The duration the cloak can remain active is increased to 8 seconds and the charge time when depleted is decreased to 11.5 seconds.
Nano-Armor Cloaking 5

Cost: 500 Certification Points
The duration the cloak can remain active is increased to 8.5 seconds and the charge time when depleted is decreased to 11 seconds; additionally the small arms damage resist is increased to 35%.
Stalker Cloaking 1850 of 1850 certs (100% unlocked)Stalker cloak does not drain energy as long as the infiltrator remains stationary, allowing the cloak to last indefinitely. However, stalker cloak prevents the use of the infiltrators primary weapon and regenerates slower than normal cloak.
Stalker Cloaking 1

Cost: 50 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 12 seconds. When drained, recharges to full in 14 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 2

Cost: 100 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 13 seconds. When drained, recharges to full in 13 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 3

Cost: 200 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 14 seconds. When drained, recharges to full in 12 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 4

Cost: 500 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 15 seconds. When drained, recharges to full in 11 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
Stalker Cloaking 5

Cost: 1000 Certification Points
Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 16 seconds. When drained, recharges to full in 10 seconds whether cloaked and stationary, or uncloaked.
Infiltrator: Suit Slot114 of 4155 certs (25% unlocked)
Unlock enhancements for the Infiltrator's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications114 of 4155 certs (25% unlocked)
Advanced Shield Capacitor 1 of 341 certs (20% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Adrenaline Pump 0 of 30 certs (0% unlocked)Increases sprint speed
Adrenaline Pump

Cost: 30 Certification Points
Increases the user's sprint speed by 10% while equipped.
Ammunition Belt 1 of 1111 certs (25% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 0 of 711 certs (0% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 500 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 100 of 750 certs (33% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 11 of 1211 certs (40% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Chameleon Module 1 of 1 certs (100% unlocked)An adaptive processing unit suppresses the "shimmer" effect that would normally occur upon taking damage while cloaked. A cloaked Infiltrator's personal shield will still visually "shatter" when depleted, but the module will re-route discharged power to the Infiltrator's fuel cells, instantly restoring 20% cloak energy.
Chameleon Module

Cost: 1 Certification Points
An adaptive processing unit suppresses the "shimmer" effect that would normally occur upon taking damage while cloaked. A cloaked Infiltrator's personal shield will still visually "shatter" when depleted, but the module will re-route discharged power to the Infiltrator's fuel cells, instantly restoring 20% cloak energy.
Infiltrator: Grenade Slot500 of 850 certs (60% unlocked)
Unlock specialized grenades for the Infiltrator. Grenades can be equipped on the loadout screen.
Grenades500 of 850 certs (60% unlocked)
Decoy Grenade 0 of 150 certs (0% unlocked)This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.

Lasts for 8 seconds.
Decoy Grenade

Cost: 150 Certification Points
Grants access to grenades which simulate the sound of weapons fire, project false radar signatures, and fool automated anti-infantry turrets.
Flash Grenade 200 of 200 certs (100% unlocked)Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Flash Grenade

Cost: 200 Certification Points
Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Sticky Grenades 100 of 100 certs (100% unlocked)Sticky Grenades attach themselves to most surfaces when thrown
Sticky Grenade

Cost: 100 Certification Points
Sticky Grenades attach themselves to most surfaces when thrown.
EMP Grenades 200 of 200 certs (100% unlocked)Allows the Infiltrator to use EMP grenades. EMP Grenades create a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
EMP Grenade

Cost: 200 Certification Points
Allows the Infiltrator to use EMP grenades. EMP Grenades create a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
Smoke Grenade 0 of 200 certs (0% unlocked)Smoke Grenades can cause chaos and provide temporary cover to move through firefights
Smoke Grenade

Cost: 200 Certification Points
Allows Light Assault to use Smoke Grenades.
Infiltrator: Utility Slot600 of 600 certs (100% unlocked)
Unlock consumable items for the Infiltrator's utility slot. Utility items can be equipped on the loadout screen.
Mines600 of 600 certs (100% unlocked)
Proximity Mine 600 of 600 certs (100% unlocked)A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 1

Cost: 200 Certification Points
A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 2

Cost: 400 Certification Points
Increases Proximity Mine capacity by 1.
Primary: Sniper Rifle: VA39 Spectre30 of 371 certs (12% unlocked)
The VA39 Spectre semi-automatic sniper rifle is the standard squad support weapon of Vanu Sovereignty Infiltrators. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 70 certs (25% unlocked)
TSO (7x) 0 of 5 certs (0% unlocked)The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.

Hold Sprint to steady aim.
TSO (7x)

Cost: 5 Certification Points
Allows use of the long range 7x TSO scope.
TriGon-8 (8x) 0 of 5 certs (0% unlocked)Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.

Hold Sprint to steady aim.
TriGon-8 (8x)

Cost: 5 Certification Points
Allows use of the long range 8x TriGon-8 sniper scope.
Mach-10 (10x) 0 of 30 certs (0% unlocked)The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.

Hold Sprint to steady aim.
Mach-10 (10x)

Cost: 30 Certification Points
Allows use of the long range 10x Mach-10 sniper scope.
Mach-12 (12x) 30 of 30 certs (100% unlocked)Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.

Hold Sprint to steady aim.
Mach-12 (12x)

Cost: 30 Certification Points
Allows use of the long range 12x Mach-12 sniper scope.
Rail0 of 201 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Ballistics Computer 0 of 1 certs (0% unlocked)An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Ballistics Computer

Cost: 1 Certification Points
An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Sniper Rifle: XM98160 of 520 certs (37% unlocked)
The bolt-action XM98's dialed-in power core interface draws allows for a remarkably versatile plasma sniper rifle. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics60 of 120 certs (50% unlocked)
TSO (7x) 0 of 30 certs (0% unlocked)The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.

Hold Sprint to steady aim.
TSO (7x)

Cost: 30 Certification Points
Allows use of the long range 7x TSO scope.
TriGon-8 (8x) 30 of 30 certs (100% unlocked)Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.

Hold Sprint to steady aim.
TriGon-8 (8x)

Cost: 30 Certification Points
Allows use of the long range 8x TriGon-8 sniper scope.
Mach-10 (10x) 0 of 30 certs (0% unlocked)The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.

Hold Sprint to steady aim.
Mach-10 (10x)

Cost: 30 Certification Points
Allows use of the long range 10x Mach-10 sniper scope.
Mach-12 (12x) 30 of 30 certs (100% unlocked)Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.

Hold Sprint to steady aim.
Mach-12 (12x)

Cost: 30 Certification Points
Allows use of the long range 12x Mach-12 sniper scope.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 100 of 100 certs (100% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: Ghost130 of 580 certs (20% unlocked)
The Ghost VS12's high rate of fire provides considerable lethality at medium range due to its modified heat-shunting discharge coil. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 180 certs (16% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 30 of 30 certs (100% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 100 of 100 certs (100% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: Phantom VA230 of 480 certs (0% unlocked)
Recoil dampeners throughout the hefty Phantom VA23 make pulling off medium-range follow up shots effortless. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Sniper Rifle: V100 of 520 certs (0% unlocked)
The high velocity plasma projectiles the Vanu Sovereignty's V10 fires reduces the amount that moving targets must be lead, making it one of the easiest to use long range weapons on Auraxis. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 120 certs (0% unlocked)
TSO (7x) 0 of 30 certs (0% unlocked)The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.

Hold Sprint to steady aim.
TSO (7x)

Cost: 30 Certification Points
Allows use of the long range 7x TSO scope.
TriGon-8 (8x) 0 of 30 certs (0% unlocked)Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.

Hold Sprint to steady aim.
TriGon-8 (8x)

Cost: 30 Certification Points
Allows use of the long range 8x TriGon-8 sniper scope.
Mach-10 (10x) 0 of 30 certs (0% unlocked)The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.

Hold Sprint to steady aim.
Mach-10 (10x)

Cost: 30 Certification Points
Allows use of the long range 10x Mach-10 sniper scope.
Mach-12 (12x) 0 of 30 certs (0% unlocked)Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.

Hold Sprint to steady aim.
Mach-12 (12x)

Cost: 30 Certification Points
Allows use of the long range 12x Mach-12 sniper scope.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Straight-Pull Bolt 0 of 100 certs (0% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: Parallax VX3130 of 520 certs (25% unlocked)
The powerful Parallax VX3 sniper rifle's heavy-hitting, high velocity plasma projectiles allow for easy long distance shots. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 120 certs (25% unlocked)
Mach-10 (10x) 0 of 30 certs (0% unlocked)The Mach-10 scope was designed by the Vanu Sovereignty's internal AdvMat labs. It possesses 10x magnification and mil-dot sighting inside of its circular housing.

Hold Sprint to steady aim.
Mach-10 (10x)

Cost: 30 Certification Points
Allows use of the long range 10x Mach-10 sniper scope.
Mach-12 (12x) 30 of 30 certs (100% unlocked)Created by the VS's AdvMat labs, the Mach-12's extreme 12x magnification and mil-dot sighting provides the user with clear shots at distant targets.

Hold Sprint to steady aim.
Mach-12 (12x)

Cost: 30 Certification Points
Allows use of the long range 12x Mach-12 sniper scope.
TSO (7x) 0 of 30 certs (0% unlocked)The 7x magnification on the TSO gives it an edge over the typical standard-issue sniper optics. It uses mil-dot sighting inside of its triangular body.

Hold Sprint to steady aim.
TSO (7x)

Cost: 30 Certification Points
Allows use of the long range 7x TSO scope.
TriGon-8 (8x) 0 of 30 certs (0% unlocked)Designed as a longer range option to the standard TriGon, the TG-8 features increased 8x magnification and mil-dot sighting.

Hold Sprint to steady aim.
TriGon-8 (8x)

Cost: 30 Certification Points
Allows use of the long range 8x TriGon-8 sniper scope.
Rail100 of 300 certs (33% unlocked)
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Straight-Pull Bolt 100 of 100 certs (100% unlocked)The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Straight-Pull Bolt

Cost: 100 Certification Points
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
Primary: Sniper Rifle: LightyearThe Lightyear VX2's overcharged plasma generator is capable of eliminating distant targets rapidly.
Primary: Scout Rifle: Artemis VX26390 of 840 certs (42% unlocked)
The fully automatic Artemis VX26 scout rifle is capable of quickly dispatching enemy infantry at close to medium ranges. VS use only.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics90 of 240 certs (37% unlocked)
V3 Holo (3.4x) 30 of 30 certs (100% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Scout Rifle: Nyx VX310 of 840 certs (0% unlocked)
Created for spec-ops missions where sniper rifles would prove unsuitable, the powerful semi-automatic Nyx VX31 scout rifle excels at medium range. VS use only.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: SMG: Eridani SX50 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: Sirius SX12260 of 810 certs (30% unlocked)
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. VS use only.
Optics60 of 210 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: Eridani SX5G0 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW430 of 910 certs (35% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 210 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail100 of 300 certs (33% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: Manticore SX400 of 300 certs (0% unlocked)
Designed as an all-purpose sidearm for VS soldiers, the Manticore SX40 is able to perform well in any situation. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3100 of 300 certs (33% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3-FB0 of 300 certs (0% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Cerberus0 of 300 certs (0% unlocked)
The Cerberus is able to fire overcharged rounds that are highly damaging in close range. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner200 of 200 certs (100% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail200 of 200 certs (100% unlocked)
Darklight Flashlight 100 of 100 certs (100% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss100 of 200 certs (50% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
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Hunter QCX-BNS Crossbow Black Description
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Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
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Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Beamer Storm0 of 300 certs (0% unlocked)
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Rail0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
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VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

Light Assault11909 of 34295 certs (19% unlocked) (12% of spent certs)

Universal: Utility Slot1631 of 1631 certs (100% unlocked)
Unlock Certifications that apply to all non-MAX classes
First Aid Certifications1631 of 1631 certs (100% unlocked)
Medical Kit 800 of 800 certs (100% unlocked)Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 1

Cost: 50 Certification Points
Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 2

Cost: 100 Certification Points
Increases the number of medical kits that can be carried to 2.
Medical Kit 3

Cost: 150 Certification Points
Increases the number of medical kits that can be carried to 3.
Medical Kit 4

Cost: 500 Certification Points
Increases the number of medical kits that can be carried to 4.
Restoration Kit 830 of 830 certs (100% unlocked)Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 30 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 2

Cost: 100 Certification Points
Increases the number of restoration kits that can be carried to 2.
Restoration Kit 3

Cost: 200 Certification Points
Increases the number of restoration kits that can be carried to 3.
Restoration Kit 4

Cost: 500 Certification Points
Increases the number of restoration kits that can be carried to 4.
Auxiliary Shield 1 of 1 certs (100% unlocked)Grants access to equipment that passively increases shield health.
Auxiliary Shield

Cost: 1 Certification Points
Advanced calibration systems passively increase your maximum shield health by 50.
Light Assault: Ability Slot5760 of 5760 certs (100% unlocked)
Unlock and improve the Light Assault's jump jet abilities. Abilities can be equipped on the loadout screen.
Light Assault: Jump Jets5760 of 5760 certs (100% unlocked)
Drifter Jump Jets 1000 of 1000 certs (100% unlocked)Drifter Jump Jets allow the user to glide for long periods of time, but lacks the vertical thrust of other jump jet types.
Drifter Jump Jets 1

Cost: 50 Certification Points
Drifter Jump Jets allow the user to glide for long periods of time, but lacks the vertical thrust of other jump jet types.
Drifter Jump Jets 2

Cost: 100 Certification Points
Improves thruster efficiency, increasing total air time by 4 seconds.
Drifter Jump Jets 3

Cost: 150 Certification Points
Improves thruster efficiency, increasing total air time by 7 seconds.
Drifter Jump Jets 4

Cost: 200 Certification Points
Improves thruster efficiency, increasing total air time by 11 seconds.
Drifter Jump Jets 5

Cost: 500 Certification Points
Improves thruster efficiency, increasing total air time by 15 seconds.
Icarus Jump Jets 1850 of 1850 certs (100% unlocked)Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.
Icarus Jump Jets 1

Cost: 50 Certification Points
Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.
Icarus Jump Jets 2

Cost: 100 Certification Points
Increases fuel regeneration rate by 12.5%.
Icarus Jump Jets 3

Cost: 200 Certification Points
Increases fuel regeneration rate by 14%.
Icarus Jump Jets 4

Cost: 500 Certification Points
Increases fuel regeneration rate by 16.5%.
Icarus Jump Jets 5

Cost: 1000 Certification Points
Increases fuel regeneration rate by 20%.
Skirmisher Jump Jets 810 of 810 certs (100% unlocked)Skirmisher Jump Jets provide balanced thrust, mobility, fuel capacity, and recharge rate, allowing them to adapt to most situations.
Jump Jets 1

Cost: 0 Certification Points
Allows the use of low rocket-assisted jumps with a short cooldown.
Jump Jets 2

Cost: 10 Certification Points
Increases fuel capacity and regeneration speed by 8%.
Jump Jets 3

Cost: 50 Certification Points
Increases fuel capacity and regeneration speed by 11%.
Jump Jets 4

Cost: 100 Certification Points
Increases fuel capacity and regeneration speed by 14%.
Jump Jets 5

Cost: 150 Certification Points
Increases fuel capacity and regeneration speed by 17%.
Jump Jets 6

Cost: 500 Certification Points
Increases fuel capacity and regeneration speed by 20%.
Ambusher Jump Jets 2100 of 2100 certs (100% unlocked)Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and a cooldown between uses.
Ambusher Jump Jets 1

Cost: 150 Certification Points
Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and an 8 second cooldown between uses.
Ambusher Jump Jets 2

Cost: 200 Certification Points
Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and a 7.5 second cooldown between uses.
Ambusher Jump Jets 3

Cost: 250 Certification Points
Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and a 7 second cooldown between uses.
Ambusher Jump Jets 4

Cost: 500 Certification Points
Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and a 6.5 second cooldown between uses.
Ambusher Jump Jets 5

Cost: 1000 Certification Points
Ambusher Jump Jets provide a quick burst of forward thrust, with limited vertical height and a 6 second cooldown between uses.
Light Assault: Suit Slot1123 of 5714 certs (36% unlocked)
Unlock enhancements for the Light Assault's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications1123 of 5714 certs (36% unlocked)
Adrenaline Pump 30 of 30 certs (100% unlocked)Increases sprint speed
Adrenaline Pump

Cost: 30 Certification Points
Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor 341 of 341 certs (100% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 1 of 1111 certs (25% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 0 of 1211 certs (0% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 1000 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 750 of 750 certs (100% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 1 of 1211 certs (20% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Flight Suit 0 of 830 certs (0% unlocked)Integrated power cells increase Jump Jet maximum fuel capacity.
Flight Suit 1

Cost: 30 Certification Points
Integrated power cells increase Jump Jet maximum fuel by 30%, and Ambusher Jump Jet's cooldown is reduced by 0.6 seconds.
Flight Suit 2

Cost: 100 Certification Points
Integrated power cells increase Jump Jet maximum fuel by 35%, and Ambusher Jump Jet's cooldown is reduced by 0.8 seconds.
Flight Suit 3

Cost: 200 Certification Points
Integrated power cells increase Jump Jet maximum fuel by 38%, and Ambusher Jump Jet's cooldown is reduced by 0.9 seconds.
Flight Suit 4

Cost: 500 Certification Points
Integrated power cells increase Jump Jet maximum fuel by 40%, and Ambusher Jump Jet's cooldown is reduced by 1 second.
Munitions Pouch 0 of 230 certs (0% unlocked)Allows the Light Assault to carry additional Rocklet Rifle magazines.
Munitions Pouch 1

Cost: 30 Certification Points
Allows the user to carry an additional Rocklet Rifle magazine.
Munitions Pouch 2

Cost: 50 Certification Points
Allows the user to carry two additional Rocklet Rifle magazines.
Munitions Pouch 3

Cost: 150 Certification Points
Allows the user to carry three additional Rocklet Rifle magazines.
Light Assault: Grenade Slot400 of 900 certs (40% unlocked)
Unlock specialized grenades for the Light Assault. Grenades can be equipped on the loadout screen.
Grenades400 of 900 certs (40% unlocked)
Flash Grenade 200 of 200 certs (100% unlocked)Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Flash Grenade

Cost: 200 Certification Points
Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Decoy Grenade 0 of 150 certs (0% unlocked)This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.

Lasts for 8 seconds.
Decoy Grenade

Cost: 150 Certification Points
Grants access to grenades which simulate the sound of weapons fire, project false radar signatures, and fool automated anti-infantry turrets.
Smoke Grenade 0 of 200 certs (0% unlocked)Smoke Grenades can cause chaos and provide temporary cover to move through firefights
Smoke Grenade

Cost: 200 Certification Points
Allows Light Assault to use Smoke Grenades.
Quick-Det Flash Grenade 0 of 150 certs (0% unlocked)This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.

1.5 second fuse.
Quick-Det Flash Grenade

Cost: 150 Certification Points
This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.

1.5 second fuse.
Concussion Grenade 200 of 200 certs (100% unlocked)Slows and disorients enemies within its blast radius
Concussion Grenade

Cost: 200 Certification Points
Slows and disorients enemies within its blast radius.
Light Assault: Utility Slot700 of 700 certs (100% unlocked)
Unlock consumable items for the Light Assault's utility slot. Utility items can be equipped on the loadout screen.
Remote Detonated700 of 700 certs (100% unlocked)
C-4 (explosives) 700 of 700 certs (100% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases C-4 capacity by 1.
Primary: Carbine: Solstice VE3105 of 660 certs (16% unlocked)
The versatile Solstice VE3 is an effective carbine suitable for most situations. VS use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics5 of 160 certs (14% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 5 of 5 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 5 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 5 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 5 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: VX6-7300 of 680 certs (27% unlocked)
The VX6-7's fast rate of fire and lightweight construction make it an excellent weapon in close quarters combat. VS use only.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments100 of 200 certs (50% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Carbine: Pulsar C300 of 740 certs (23% unlocked)
Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range. VS use only.
Ammo100 of 100 certs (100% unlocked)
High Velocity Ammunition 100 of 100 certs (100% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 200 certs (50% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Solstice Burst0 of 810 certs (0% unlocked)
Vanu Esamir's weapon labs created the Solstice Burst to further extend the weapon's range with a controlled burst fire mode. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Solstice SF0 of 1340 certs (0% unlocked)
A built-in select fire mode gives users of the Solstice SF the ability to adapt to nearly any scenario. VS use only.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 600 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Underbarrel Grenade Launcher 0 of 100 certs (0% unlocked)A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Grenade Launcher

Cost: 100 Certification Points
A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Underbarrel Shotgun 0 of 100 certs (0% unlocked)A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher 0 of 100 certs (0% unlocked)Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher

Cost: 100 Certification Points
Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Primary: Carbine: Serpent VE920 of 680 certs (0% unlocked)
The Serpent VE92's overclocked power core interface allows for an extremely high rate of fire, making it a lethal opponent in close quarters combat. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 200 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Optics0 of 180 certs (0% unlocked)
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
Rail0 of 200 certs (0% unlocked)
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Primary: Carbine: NS-11C300 of 1010 certs (20% unlocked)
Modeled after the popular 11A, the 11C carbine is a stable and accurate all-arounder, making it a great choice for engagements up to medium ranges. All factions can use NS weapons.
Ammo100 of 200 certs (50% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: NS-11C Platinum0 of 1010 certs (0% unlocked)
The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor. All factions can use NS weapons.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Nova0 of 680 certs (0% unlocked)
Manufactured with an energy-efficient discharge coil, the high capacity Nova is capable of extended fire before needing to change power cores. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Thanatos VE700 of 710 certs (0% unlocked)
The Thanatos VE70's lethality in close quarters makes it a frightening opponent in urban combat scenarios. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Pandora VX250 of 710 certs (0% unlocked)
The Pandora VX25 automatic plasma shotgun is capable of rapidly eliminating opponents in close quarters. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Phobos VX860 of 580 certs (0% unlocked)
Utilizing an energy efficient power core interface, the experimental Phobos VX86 is able to provide sustained fire before needing a new battery. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Deimos VA29200 of 580 certs (20% unlocked)
The Deimos VA29 is one of Vanu Amerish's most popular shotguns. Its high damage energy shells mow through enemy soldiers at a frightening pace. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail200 of 300 certs (66% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
AF-4A BanditLiberty Arsenal's flagship pump shotgun, the LA39 Bruiser is designed to inflict massive damage on infantry targets. NC use only.
NS Baron G5Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
NS Baron G5GNanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Primary: SMG: Eridani SX50 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: Sirius SX12260 of 810 certs (30% unlocked)
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. VS use only.
Optics60 of 210 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: Eridani SX5G0 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW430 of 910 certs (35% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 210 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail100 of 300 certs (33% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: Manticore SX400 of 300 certs (0% unlocked)
Designed as an all-purpose sidearm for VS soldiers, the Manticore SX40 is able to perform well in any situation. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3100 of 300 certs (33% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3-FB0 of 300 certs (0% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Andromeda0 of 400 certs (0% unlocked)
2016 Holiday Countdown Day 1
Barrel Attachments0 of 300 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Rail0 of 100 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Tool: Rocklet Rifle0 of 200 certs (0% unlocked)
The Rocklet Rifle fires munitions that auto-det on aircraft or pierce enemy ground vehicle armor. Alternate rocklet types may be loaded into the weapon.

Press Aim Down Sights to fire a rocklet barrage.
Ammo0 of 200 certs (0% unlocked)
ACE Rocklets 0 of 100 certs (0% unlocked)Armor-piercing Contained Explosive rocklets deal moderate damage to armored ground targets, and will air-burst when near enemy aircraft.
ACE Rocklets

Cost: 100 Certification Points
Armor-piercing Contained Explosive rocklets deal moderate damage to armored ground targets, and will air-burst when near enemy aircraft.
Flak Ammo 0 of 100 certs (0% unlocked)Flak Ammo Description
Flak Ammo

Cost: 100 Certification Points
Flak Ammo Description
Optics0 of 0 certs (0% unlocked)
TekLyte Reflex (1x) 0 of 0 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Secondary: Pistol: Cerberus0 of 300 certs (0% unlocked)
The Cerberus is able to fire overcharged rounds that are highly damaging in close range. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner200 of 200 certs (100% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail200 of 200 certs (100% unlocked)
Darklight Flashlight 100 of 100 certs (100% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss100 of 200 certs (50% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Beamer Storm0 of 300 certs (0% unlocked)
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Rail0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

Combat Medic8031 of 32037 certs (18% unlocked) (8% of spent certs)

Universal: Utility Slot1631 of 1631 certs (100% unlocked)
Unlock Certifications that apply to all non-MAX classes
First Aid Certifications1631 of 1631 certs (100% unlocked)
Medical Kit 800 of 800 certs (100% unlocked)Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 1

Cost: 50 Certification Points
Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 2

Cost: 100 Certification Points
Increases the number of medical kits that can be carried to 2.
Medical Kit 3

Cost: 150 Certification Points
Increases the number of medical kits that can be carried to 3.
Medical Kit 4

Cost: 500 Certification Points
Increases the number of medical kits that can be carried to 4.
Restoration Kit 830 of 830 certs (100% unlocked)Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 30 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 2

Cost: 100 Certification Points
Increases the number of restoration kits that can be carried to 2.
Restoration Kit 3

Cost: 200 Certification Points
Increases the number of restoration kits that can be carried to 3.
Restoration Kit 4

Cost: 500 Certification Points
Increases the number of restoration kits that can be carried to 4.
Auxiliary Shield 1 of 1 certs (100% unlocked)Grants access to equipment that passively increases shield health.
Auxiliary Shield

Cost: 1 Certification Points
Advanced calibration systems passively increase your maximum shield health by 50.
Combat Medic: Passive Systems100 of 1350 certs (20% unlocked)
Unlock passive, always-on Certifications for the Combat Medic.
Combat Medic: Triage100 of 1350 certs (20% unlocked)
Triage 100 of 1350 certs (20% unlocked)When inside a vehicle the Combat Medic will passively heal 10 health per second to allied soldiers within 5 meters.
Triage 1

Cost: 100 Certification Points
When inside a vehicle the Combat Medic will passively heal 10 health per second to allied soldiers within 5 meters.
Triage 2

Cost: 150 Certification Points
When inside a vehicle the Combat Medic will passively heal 15 health per second to allied soldiers within 5 meters.
Triage 3

Cost: 200 Certification Points
When inside a vehicle the Combat Medic will passively heal 20 health per second to allied soldiers within 5 meters.
Triage 4

Cost: 400 Certification Points
When inside a vehicle the Combat Medic will passively heal 25 health per second to allied soldiers within 5 meters.
Triage 5

Cost: 500 Certification Points
When inside a vehicle the Combat Medic will passively heal 30 health per second to allied soldiers within 5 meters.
Combat Medic: Tool Slot690 of 690 certs (100% unlocked)
Unlock Certifications for the Combat Medic's handheld healing tools. Tools can be equipped on the loadout screen.
Combat Medic: Medical Tools690 of 690 certs (100% unlocked)
Medical Applicator 690 of 690 certs (100% unlocked)A Nanite based Medical Applicator tool that has been specialized to repair and revive infantry soldiers.

Hold Fire to heal and Aim to revive.
Medical Applicator 1

Cost: 0 Certification Points
A Nanite based Medical Applicator tool that has been specialized to repair and revive infantry soldiers.

Hold Fire to heal and Aim to revive.
Medical Applicator 2

Cost: 10 Certification Points
Increases healing and revive speed by 10%. Revives MAX units at 7% health.

Hold Fire to heal and Aim to revive.
Medical Applicator 3

Cost: 30 Certification Points
Increases healing and revive speed by 20%. Revives MAX units at 10% health.

Hold Fire to heal and Aim to revive.
Medical Applicator 4

Cost: 50 Certification Points
Increases healing and revive speed by 30%. Revives MAX units at 12% health.

Hold Fire to heal and Aim to revive.
Medical Applicator 5

Cost: 100 Certification Points
Increases healing by 40% and revive speed 45%. Revives MAX units at 15% health.

Hold Fire to heal and Aim to revive.
Medical Applicator 6

Cost: 500 Certification Points
Increases healing by 50% and revive speed 65%. Revives MAX units at 20% health.

Hold Fire to heal and Aim to revive.
Combat Medic: Ability Slot1971 of 1971 certs (100% unlocked)
Unlock and improve the Combat Medic's active healing abilities. Abilities can be equipped on the loadout screen.
Combat Medic: Nano-Healing1971 of 1971 certs (100% unlocked)
Nano-Regen Device 291 of 291 certs (100% unlocked)Creates a nanite field that regenerates 75 health per second in a 6 meter radius around the Combat Medic.
Nano-Regen Device 1

Cost: 0 Certification Points
Creates a nanite field that regenerates 75 health per second in a 7 meter radius around the Combat Medic.
Nano-Regen Device 2

Cost: 1 Certification Points
Increases the Nano-Regen Device's recharge rate by 8%.
Nano-Regen Device 3

Cost: 10 Certification Points
Increases the Nano-Regen Device's recharge rate by 11%.
Nano-Regen Device 4

Cost: 30 Certification Points
Increases the Nano-Regen Device's recharge rate by 14%.
Nano-Regen Device 5

Cost: 50 Certification Points
Increases the Nano-Regen Device's recharge rate by 17%.
Nano-Regen Device 6

Cost: 200 Certification Points
Increases the Nano-Regen Device's recharge rate by 20% and range by 1 meter.
Shield Recharging Field 1680 of 1680 certs (100% unlocked)Creates a nanite field that regenerates shields in a 4.5 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Shield Recharging Field

Cost: 30 Certification Points
Creates a nanite field that regenerates shields in a 4.5 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Shield Recharging Field

Cost: 50 Certification Points
Creates a nanite field that regenerates shields in a 5 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Shield Recharging Field

Cost: 100 Certification Points
Creates a nanite field that regenerates shields in a 5.5 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Shield Recharging Field

Cost: 500 Certification Points
Creates a nanite field that regenerates shields in a 6 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Shield Recharging Field

Cost: 1000 Certification Points
Creates a nanite field that regenerates shields in a 7 meter radius. Each cert rank increases the regeneration rate.

Using Ablity will equip the deployable.
Combat Medic: Suit Slot794 of 4655 certs (37% unlocked)
Unlock enhancements for the Combat Medic's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications794 of 4655 certs (37% unlocked)
Advanced Shield Capacitor 41 of 341 certs (60% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 0 of 1111 certs (0% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 1 of 1211 certs (20% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 1000 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 750 of 750 certs (100% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 1 of 1211 certs (20% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Adrenaline Pump 0 of 30 certs (0% unlocked)Increases sprint speed
Adrenaline Pump

Cost: 30 Certification Points
Increases the user's sprint speed by 10% while equipped.
Nano-Regen Capacitor 1 of 1 certs (100% unlocked)While equipped, the player's Nano-Regen Device energy recharges 20% faster.
Nano-Regen Capacitor

Cost: 1 Certification Points
While equipped, the player's Nano-Regen Device energy recharges 20% faster.
Combat Medic: Grenade Slot600 of 1150 certs (40% unlocked)
Unlock specialized healing grenades for the Combat Medic. Grenades can be equipped on the loadout screen.
Grenades600 of 1150 certs (40% unlocked)
Nanite Healing Grenade 0 of 200 certs (0% unlocked)Nanite Healing Grenades heal nearby friendly soldiers upon detonation.
Nanite Healing Grenade

Cost: 200 Certification Points
Nanite Healing Grenades heal nearby friendly soldiers upon detonation.
Decoy Grenade 0 of 150 certs (0% unlocked)This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.

Lasts for 8 seconds.
Decoy Grenade

Cost: 150 Certification Points
Grants access to grenades which simulate the sound of weapons fire, project false radar signatures, and fool automated anti-infantry turrets.
Nanite Revive Grenade 400 of 400 certs (100% unlocked)Nanite Revive Grenades revive nearby friendly soldiers upon detonation.
Nanite Revive Grenade

Cost: 400 Certification Points
Nanite Revive Grenades revive nearby friendly soldiers upon detonation.
Concussion Grenade 200 of 200 certs (100% unlocked)Slows and disorients enemies within its blast radius
Concussion Grenade

Cost: 200 Certification Points
Slows and disorients enemies within its blast radius.
Smoke Grenade 0 of 200 certs (0% unlocked)Smoke Grenades can cause chaos and provide temporary cover to move through firefights
Smoke Grenade

Cost: 200 Certification Points
Allows Light Assault to use Smoke Grenades.
Combat Medic: Utility Slot200 of 700 certs (50% unlocked)
Unlock consumable items for the Combat Medic's utility slot. Utility items can be equipped on the loadout screen.
Remote Detonated200 of 700 certs (50% unlocked)
C-4 (explosives) 200 of 700 certs (50% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases maximum C-4 capacity by 1.
Primary: Assault Rifle: Pulsar VS135 of 660 certs (16% unlocked)
The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations. VS use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics35 of 160 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 5 of 5 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 5 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 5 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 5 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Assault Rifle: H-V450 of 680 certs (0% unlocked)
The H-V45 was created with a focus on close quarters mobility. Its light weight does not slow the shooter as much as most other weapons in its class. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Assault Rifle: CME0 of 740 certs (0% unlocked)
The CME's high projectile velocity and good accuracy make it a very effective weapon at medium and long ranges. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Assault Rifle: Equinox VE2 Burst0 of 810 certs (0% unlocked)
Vanu Esamir Labs created the Equinox VE2 Burst to provide easily controllable burst fire for distant targets. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Assault Rifle: Equinox VE20 of 1340 certs (0% unlocked)
The versatile Equinox VE2 assault rifle was designed to perform well in many situations. VS use only.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 600 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Underbarrel Grenade Launcher 0 of 100 certs (0% unlocked)A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Grenade Launcher

Cost: 100 Certification Points
A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Underbarrel Shotgun 0 of 100 certs (0% unlocked)A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher 0 of 100 certs (0% unlocked)Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher

Cost: 100 Certification Points
Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Primary: Assault Rifle: Corvus VA55300 of 940 certs (20% unlocked)
The Corvus VA55 features low recoil and high accuracy over sustained fire, making it a popular choice for long range engagements. VS use only.
Ammo100 of 100 certs (100% unlocked)
High Velocity Ammunition 100 of 100 certs (100% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Assault Rifle: Antares2016 Holiday Countdown Day 1
Primary: Assault Rifle: NS-11A300 of 1010 certs (20% unlocked)
The 11A was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. All factions can use NS weapons.
Ammo100 of 200 certs (50% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Assault Rifle: NS-11 Platinum0 of 1010 certs (0% unlocked)
The 11A was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. All factions can use NS weapons.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Nova0 of 680 certs (0% unlocked)
Manufactured with an energy-efficient discharge coil, the high capacity Nova is capable of extended fire before needing to change power cores. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Thanatos VE700 of 710 certs (0% unlocked)
The Thanatos VE70's lethality in close quarters makes it a frightening opponent in urban combat scenarios. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Pandora VX250 of 710 certs (0% unlocked)
The Pandora VX25 automatic plasma shotgun is capable of rapidly eliminating opponents in close quarters. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Phobos VX860 of 580 certs (0% unlocked)
Utilizing an energy efficient power core interface, the experimental Phobos VX86 is able to provide sustained fire before needing a new battery. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Deimos VA29200 of 580 certs (20% unlocked)
The Deimos VA29 is one of Vanu Amerish's most popular shotguns. Its high damage energy shells mow through enemy soldiers at a frightening pace. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail200 of 300 certs (66% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
AF-4A BanditLiberty Arsenal's flagship pump shotgun, the LA39 Bruiser is designed to inflict massive damage on infantry targets. NC use only.
NS Baron G5Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
NS Baron G5GNanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Primary: SMG: Eridani SX50 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: Sirius SX12260 of 810 certs (30% unlocked)
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. VS use only.
Optics60 of 210 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: Eridani SX5G0 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW430 of 910 certs (35% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 210 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail100 of 300 certs (33% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Battle Rifle: Eidolon VE33220 of 940 certs (33% unlocked)
The heavy-hitting Eidolon VE33 features accurate semi-automatic fire capable of dropping distant targets with ease. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics120 of 240 certs (50% unlocked)
V3 Holo (3.4x) 30 of 30 certs (100% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 30 of 30 certs (100% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 30 of 30 certs (100% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Manticore SX400 of 300 certs (0% unlocked)
Designed as an all-purpose sidearm for VS soldiers, the Manticore SX40 is able to perform well in any situation. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3-FB0 of 300 certs (0% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Cerberus0 of 300 certs (0% unlocked)
The Cerberus is able to fire overcharged rounds that are highly damaging in close range. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner200 of 200 certs (100% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail200 of 200 certs (100% unlocked)
Darklight Flashlight 100 of 100 certs (100% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss100 of 200 certs (50% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Beamer Storm0 of 300 certs (0% unlocked)
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Rail0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

Engineer7367 of 37104 certs (17% unlocked) (7% of spent certs)

Engineer: Passive Systems700 of 700 certs (100% unlocked)
2016 Holiday Countdown Day 1
Planetside 2700 of 700 certs (100% unlocked)
Quick Shield Recovery 0 of 0 certs (100% unlocked)The Engineer's shield bar begins recharging two seconds earlier than that of other classes.
Quick Shield Recovery

Cost: 0 Certification Points
The Engineer's shield bar begins recharging two seconds earlier than that of other classes.
Aircraft Synergy 700 of 700 certs (100% unlocked)While out of combat, the Engineer can passively repair certain vehicles from within.
Aircraft Synergy

Cost: 0 Certification Points
While out of combat, the Engineer will repair its ESF for health equivalent to rank 1 Nanite Auto-Repair.
Aircraft Synergy

Cost: 200 Certification Points
While out of combat, having an Engineer onboard will repair ESF and Liberator for health equivalent to rank 1 Nanite Auto-Repair.
Aircraft Synergy

Cost: 500 Certification Points
While out of combat, having an Engineer onboard will repair ESF, Liberator, and Galaxies for health equivalent to rank 1 Nanite Auto-Repair.
Engineer: Tool Slot740 of 740 certs (100% unlocked)
Unlock Certifications for the Engineer's handheld repair tools. Tools can be equipped on the loadout screen.
Engineer: Repair Tools740 of 740 certs (100% unlocked)
Nano-Armor Kit 740 of 740 certs (100% unlocked)The Nano-Armor Kit repairs friendly vehicles, MAXes, equipment and can deconstruct enemy tank mines.

Hold Fire to repair and Aim to deconstruct.
Nano-Armor Kit 1

Cost: 0 Certification Points
The Nano-Armor Kit repairs friendly vehicles, MAXes, equipment and can deconstruct enemy tank mines.

Hold Fire to repair and Aim to deconstruct.
Nano-Armor Kit 2

Cost: 10 Certification Points
Increases the repair speed of the Nano-Armor Kit by 6.5%; also increases the overheat threshold to 11 seconds.
Nano-Armor Kit 3

Cost: 30 Certification Points
Increases the repair speed of the Nano-Armor Kit by 13%; also increases the overheat threshold to 11.5 seconds.
Nano-Armor Kit 4

Cost: 50 Certification Points
Increases the repair speed of the Nano-Armor Kit by 20%; also increases the overheat threshold to 12 seconds.
Nano-Armor Kit 5

Cost: 150 Certification Points
Increases the repair speed of the Nano-Armor Kit by 26.5%; also increases the overheat threshold to 12.5 seconds.
Nano-Armor Kit 6

Cost: 500 Certification Points
Increases the repair speed of the Nano-Armor Kit by 33%; also increases the overheat threshold to 13.5 seconds.
Engineer: Ability Slot810 of 1810 certs (54% unlocked)
Unlock and improve blueprints for the Engineer's ACE tool. ACE Tool blueprints can be selected through the Ability Slot on the Loadout screen.
Engineer: ACE Blueprints810 of 1810 certs (54% unlocked)
Ammunition Package 810 of 810 certs (100% unlocked)Ammunition Packages can be deployed by Engineers to resupply the ammunition of any friendly soldiers nearby.
Ammunition Package 1

Cost: 0 Certification Points
A deployable ammunition pack that replenishes the ammo supplies of nearby soldiers
Ammunition Package 2

Cost: 60 Certification Points
Increases the lifespan of the Ammunition Pack to 2 minutes.
Ammunition Package 3

Cost: 100 Certification Points
Increases the lifespan of the Ammunition Pack to 3 minutes; also increases the radius in which the pack will resupply ammo to 4 meters.
Ammunition Package 4

Cost: 150 Certification Points
Increases the lifespan of the Ammunition Pack to 4 minutes; also increases the radius in which the pack will resupply ammo to 5 meters.
Ammunition Package 5

Cost: 200 Certification Points
Increases the lifespan of the Ammunition Pack to 5 minutes; also increases the radius in which the pack will resupply ammo to 6 meters.
Ammunition Package 6

Cost: 300 Certification Points
Increases the lifespan of the Ammunition Pack to 6 minutes; also increases the radius in which the pack will resupply ammo to 7 meters.
Anti-Infantry MANA Turret 0 of 1000 certs (0% unlocked)The stationary MANA Turret is capable of shredding through infantry in the hands of a capable operator
Anti-Infantry MANA Turret 1

Cost: 50 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 9 seconds
Anti-Infantry MANA Turret 2

Cost: 100 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 10 seconds
Anti-Infantry MANA Turret 3

Cost: 150 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 11 seconds
Anti-Infantry MANA Turret 4

Cost: 200 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 12 seconds
Anti-Infantry MANA Turret 5

Cost: 500 Certification Points
Increases the time it takes for the Engineer's Anti-Infantry MANA turret to overheat to 13 seconds
Engineer: Ability: Anti-Vehicle MANA Turret150 of 1000 certs (40% unlocked)
This variant of the Adaptive Construction Engine can not only quickly construct the standard ammo pack but also a wireless guided anti-vehicle MANA Turret.
Engineer: Ability: Anti-Vehicle MANA Turret150 of 1000 certs (40% unlocked)
Anti-Vehicle MANA Turret 150 of 1000 certs (40% unlocked)Anti-vehicle variant of the MANA Turret
Anti-Vehicle MANA Turret 1

Cost: 50 Certification Points
Decreases the turrets cool down period after each shot to 5.75 seconds.
Anti-Vehicle MANA Turret 2

Cost: 100 Certification Points
Decreases the turrets cool down period after each shot to 5.5 seconds.
Anti-Vehicle MANA Turret 3

Cost: 150 Certification Points
Decreases the turrets cool down period after each shot to 5.25 seconds.
Anti-Vehicle MANA Turret 4

Cost: 200 Certification Points
Decreases the turrets cool down period after each shot to 5 seconds.
Anti-Vehicle MANA Turret 5

Cost: 500 Certification Points
Decreases the turrets cool down period after each shot to 4.5 seconds.
Engineer: Ability: Spitfire Auto-Turret0 of 1400 certs (0% unlocked)
Deploys a Spitfire Auto-Turret that automatically engages hostile infantry within 50 meters. Only one spitfire can be active at a time.

35 second cooldown.
Engineer: Ability: Spitfire Auto-Turret0 of 1400 certs (0% unlocked)
Spitfire Auto-Turret Capacity 0 of 1400 certs (0% unlocked)Deploys a Spitfire Auto-Turret that automatically engages hostile infantry within 50 meters. Only one spitfire can be active at a time.

35 second cooldown.
Spitfire Auto-Turret Capacity 1

Cost: 250 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 5 seconds.
Spitfire Auto-Turret Capacity 2

Cost: 400 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 10 seconds.
Spitfire Auto-Turret Capacity 3

Cost: 750 Certification Points
Reduces cooldown of Spitfire Auto-Turret by 15 seconds.
Engineer: Suit Slot1252 of 7624 certs (30% unlocked)
Unlock enhancements for the Engineer's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications1252 of 7624 certs (30% unlocked)
Advanced Shield Capacitor 41 of 341 certs (60% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 0 of 1111 certs (0% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 1 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 10 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 3

Cost: 100 Certification Points
Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
Ammunition Belt 4

Cost: 1000 Certification Points
Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor 1211 of 1211 certs (100% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 1000 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 0 of 750 certs (0% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Nanoweave Armor 0 of 1211 certs (0% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Demolitions Pouch 0 of 1500 certs (0% unlocked)Allows the user to carry and place additional C-4.
Demolitions Pouch 1

Cost: 500 Certification Points
Allows the user to carry and place an additional brick of C-4.
Demolitions Pouch 2

Cost: 1000 Certification Points
Allows the user to carry and place two additional bricks of C-4.
Mine Carrier 0 of 1500 certs (0% unlocked)Allows the user to carry and place an additional anti-personnel mine or two additional anti-tank mines.
Mine Carrier 1

Cost: 500 Certification Points
Allows the user to carry and place one additional anti-tank mine. Rank 2 allows for one additional anti-personnel mine, or two additional anti-tank mines.
Mine Carrier 2

Cost: 1000 Certification Points
Allows the user to carry and place one additional anti-personnel mine or two additional anti-tank mines.
Engineer: Utility Slot600 of 1750 certs (57% unlocked)
Unlock consumable items and explosives for the Engineer's utility slot. Utility items can be equipped on the loadout screen.
Mines400 of 1050 certs (60% unlocked)
Proximity Mine 100 of 250 certs (50% unlocked)A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 1

Cost: 100 Certification Points
A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 2

Cost: 150 Certification Points
Increases Proximity Mine capacity by 1.
Tank Mines 300 of 300 certs (100% unlocked)Tank Mines deal heavy damage to vehicles once deployed.
Tank Mine 1

Cost: 100 Certification Points
Tank Mines are an effective solution to enemy ground vehicles; this certification allows you to carry 2 mines.
Tank Mine 2

Cost: 200 Certification Points
Increases Tank Mine capacity by 1.
Reserve Hardlight Barrier 0 of 500 certs (0% unlocked)Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Reserve Hardlight Barrier

Cost: 500 Certification Points
Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Remote Detonated200 of 700 certs (50% unlocked)
C-4 (explosives) 200 of 700 certs (50% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases C-4 capacity by 1.
Engineer: Utility Slot600 of 1750 certs (57% unlocked)
Unlock consumable items and explosives for the Engineer's utility slot. Utility items can be equipped on the loadout screen.
Mines400 of 1050 certs (60% unlocked)
Proximity Mine 100 of 250 certs (50% unlocked)A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 1

Cost: 100 Certification Points
A Vanu Sovereignty anti-personnel Proximity Mine that detonates upon detecting nearby enemy movement.
Proximity Mine 2

Cost: 150 Certification Points
Increases Proximity Mine capacity by 1.
Tank Mines 300 of 300 certs (100% unlocked)Tank Mines deal heavy damage to vehicles once deployed.
Tank Mine 1

Cost: 100 Certification Points
Tank Mines are an effective solution to enemy ground vehicles; this certification allows you to carry 2 mines.
Tank Mine 2

Cost: 200 Certification Points
Increases Tank Mine capacity by 1.
Reserve Hardlight Barrier 0 of 500 certs (0% unlocked)Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Reserve Hardlight Barrier

Cost: 500 Certification Points
Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Remote Detonated200 of 700 certs (50% unlocked)
C-4 (explosives) 200 of 700 certs (50% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases C-4 capacity by 1.
Primary: Carbine: Solstice VE3105 of 660 certs (16% unlocked)
The versatile Solstice VE3 is an effective carbine suitable for most situations. VS use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics5 of 160 certs (14% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 5 of 5 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 5 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 5 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 5 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: VX6-7300 of 680 certs (27% unlocked)
The VX6-7's fast rate of fire and lightweight construction make it an excellent weapon in close quarters combat. VS use only.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments100 of 200 certs (50% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Carbine: Pulsar C300 of 740 certs (23% unlocked)
Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range. VS use only.
Ammo100 of 100 certs (100% unlocked)
High Velocity Ammunition 100 of 100 certs (100% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 200 certs (50% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Solstice Burst0 of 810 certs (0% unlocked)
Vanu Esamir's weapon labs created the Solstice Burst to further extend the weapon's range with a controlled burst fire mode. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Solstice SF0 of 1340 certs (0% unlocked)
A built-in select fire mode gives users of the Solstice SF the ability to adapt to nearly any scenario. VS use only.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 600 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Underbarrel Grenade Launcher 0 of 100 certs (0% unlocked)A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Grenade Launcher

Cost: 100 Certification Points
A single-shot grenade launcher that can be attached under the barrel of the rifle. The added weight increases the equip time of the attached weapon.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Underbarrel Shotgun 0 of 100 certs (0% unlocked)A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher 0 of 100 certs (0% unlocked)Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Underbarrel Smoke Grenade Launcher

Cost: 100 Certification Points
Underbarrel smoke grenade launcher that produces a large smoke screen capable of providing cover for a short period of time. The added weight increases the equip time of the attached weapon.
Primary: Carbine: Serpent VE920 of 680 certs (0% unlocked)
The Serpent VE92's overclocked power core interface allows for an extremely high rate of fire, making it a lethal opponent in close quarters combat. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 200 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Optics0 of 180 certs (0% unlocked)
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
Rail0 of 200 certs (0% unlocked)
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Primary: Carbine: NS-11C300 of 1010 certs (20% unlocked)
Modeled after the popular 11A, the 11C carbine is a stable and accurate all-arounder, making it a great choice for engagements up to medium ranges. All factions can use NS weapons.
Ammo100 of 200 certs (50% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail100 of 300 certs (33% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: NS-11C Platinum0 of 1010 certs (0% unlocked)
The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor. All factions can use NS weapons.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Nova0 of 680 certs (0% unlocked)
Manufactured with an energy-efficient discharge coil, the high capacity Nova is capable of extended fire before needing to change power cores. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Thanatos VE700 of 710 certs (0% unlocked)
The Thanatos VE70's lethality in close quarters makes it a frightening opponent in urban combat scenarios. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Pandora VX250 of 710 certs (0% unlocked)
The Pandora VX25 automatic plasma shotgun is capable of rapidly eliminating opponents in close quarters. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Phobos VX860 of 580 certs (0% unlocked)
Utilizing an energy efficient power core interface, the experimental Phobos VX86 is able to provide sustained fire before needing a new battery. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Deimos VA29200 of 580 certs (20% unlocked)
The Deimos VA29 is one of Vanu Amerish's most popular shotguns. Its high damage energy shells mow through enemy soldiers at a frightening pace. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail200 of 300 certs (66% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
AF-4A BanditLiberty Arsenal's flagship pump shotgun, the LA39 Bruiser is designed to inflict massive damage on infantry targets. NC use only.
NS Baron G5Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
NS Baron G5GNanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Primary: Battle Rifle: Eidolon VE33220 of 940 certs (33% unlocked)
The heavy-hitting Eidolon VE33 features accurate semi-automatic fire capable of dropping distant targets with ease. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics120 of 240 certs (50% unlocked)
V3 Holo (3.4x) 30 of 30 certs (100% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 30 of 30 certs (100% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 30 of 30 certs (100% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: SMG: Eridani SX50 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: Sirius SX12260 of 810 certs (30% unlocked)
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. VS use only.
Optics60 of 210 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: Eridani SX5G0 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW430 of 910 certs (35% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 210 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail100 of 300 certs (33% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: Beamer VS3100 of 300 certs (33% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Manticore SX400 of 300 certs (0% unlocked)
Designed as an all-purpose sidearm for VS soldiers, the Manticore SX40 is able to perform well in any situation. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3-FB0 of 300 certs (0% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Carbine: Andromeda0 of 400 certs (0% unlocked)
2016 Holiday Countdown Day 1
Barrel Attachments0 of 300 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Rail0 of 100 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Cerberus0 of 300 certs (0% unlocked)
The Cerberus is able to fire overcharged rounds that are highly damaging in close range. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44 Commissioner200 of 200 certs (100% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail200 of 200 certs (100% unlocked)
Darklight Flashlight 100 of 100 certs (100% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss100 of 200 certs (50% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Beamer Storm0 of 300 certs (0% unlocked)
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Rail0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

Heavy Assault7470 of 34365 certs (15% unlocked) (7% of spent certs)

Universal: Utility Slot1631 of 1631 certs (100% unlocked)
Unlock Certifications that apply to all non-MAX classes
First Aid Certifications1631 of 1631 certs (100% unlocked)
Medical Kit 800 of 800 certs (100% unlocked)Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 1

Cost: 50 Certification Points
Grants access to a consumable medical kit that can be used to instantly restore the users health.
Medical Kit 2

Cost: 100 Certification Points
Increases the number of medical kits that can be carried to 2.
Medical Kit 3

Cost: 150 Certification Points
Increases the number of medical kits that can be carried to 3.
Medical Kit 4

Cost: 500 Certification Points
Increases the number of medical kits that can be carried to 4.
Restoration Kit 830 of 830 certs (100% unlocked)Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 1

Cost: 30 Certification Points
Grants access to a single-use Restoration Kit which regenerates health for 12 seconds.
Restoration Kit 2

Cost: 100 Certification Points
Increases the number of restoration kits that can be carried to 2.
Restoration Kit 3

Cost: 200 Certification Points
Increases the number of restoration kits that can be carried to 3.
Restoration Kit 4

Cost: 500 Certification Points
Increases the number of restoration kits that can be carried to 4.
Auxiliary Shield 1 of 1 certs (100% unlocked)Grants access to equipment that passively increases shield health.
Auxiliary Shield

Cost: 1 Certification Points
Advanced calibration systems passively increase your maximum shield health by 50.
Heavy Assault: Ability Slot1751 of 4081 certs (62% unlocked)
Unlock and improve the Heavy Assault's shield abilities. Abilities can be equipped on the loadout screen.
Heavy Assault: Nanite Mesh Generators1751 of 4081 certs (62% unlocked)
Adrenaline Shield 750 of 2250 certs (60% unlocked)Killing an enemy partially recharges the Adrenaline Shield's capacitor.
Adrenaline Shield 1

Cost: 150 Certification Points
Killing an enemy will recharge the Adrenaline Shield's capacitor by 31%.
Adrenaline Shield 2

Cost: 200 Certification Points
Killing an enemy will recharge the Adrenaline Shield's capacitor by 35%.
Adrenaline Shield 3

Cost: 400 Certification Points
Killing an enemy will recharge the Adrenaline Shield's capacitor by 38%.
Adrenaline Shield 4

Cost: 500 Certification Points
Killing an enemy will recharge the Adrenaline Shield's capacitor by 41%.
Adrenaline Shield 5

Cost: 1000 Certification Points
Killing an enemy will recharge the Adrenaline Shield's capacitor by 44%.
Nanite Mesh Generator 1 of 831 certs (33% unlocked)The NMG spontaneously creates a dense projectile-absorbing shield around the user. This shield absorbs a set amount of damage, and will need to recharge after stopping several projectiles.
Nanite Mesh Generator 1

Cost: 0 Certification Points
Generates a dense mesh of nanites around the soldier that decays slowly while active, and absorbs up to 450 damage before failing. Regenerates to full in 31 seconds.
Nanite Mesh Generator 2

Cost: 1 Certification Points
Reduces NMG's full recharge time to 28 seconds.
Nanite Mesh Generator 3

Cost: 30 Certification Points
Reduces NMG's full recharge time to 26 seconds.
Nanite Mesh Generator 4

Cost: 100 Certification Points
Reduces NMG's full recharge time to 24 seconds.
Nanite Mesh Generator 5

Cost: 200 Certification Points
Reduces NMG's full recharge time to 22 seconds.
Nanite Mesh Generator 6

Cost: 500 Certification Points
Reduces NMG's full recharge time to 20 seconds.
Resist Shield 1000 of 1000 certs (100% unlocked)Generates a decaying shield of nanites around the soldier that mitigates 35% damage instead of preventing it. Damage taken does not cause this shield to drain more quickly. Lasts up to 9 seconds.
Resist Shield 1

Cost: 50 Certification Points
Generates a decaying shield of nanites around the soldier that mitigates 35% damage instead of preventing it. Damage taken does not cause this shield to drain more quickly. Lasts up to 9 seconds.
Resist Shield 2

Cost: 100 Certification Points
Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 10.5 seconds.
Resist Shield 3

Cost: 150 Certification Points
Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 12 seconds.
Resist Shield 4

Cost: 200 Certification Points
Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 13.5 seconds.
Resist Shield 5

Cost: 500 Certification Points
Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 15 seconds.
Heavy Assault: Suit Slot1243 of 5743 certs (33% unlocked)
Unlock enhancements for the Heavy Assault's suit slot. Suit Certifications can be equipped on the loadout screen.
Suit Modifications1243 of 5743 certs (33% unlocked)
Advanced Shield Capacitor 1 of 341 certs (20% unlocked)Increases the recharge rate of your personal shield.
Advanced Shield Capacitor 1

Cost: 1 Certification Points
Increases the speed at which your shields regenerate to full by 33%.
Advanced Shield Capacitor 2

Cost: 10 Certification Points
Increases the speed at which your shields regenerate to full by 38%.
Advanced Shield Capacitor 3

Cost: 30 Certification Points
Increases the speed at which your shields regenerate to full by 42%.
Advanced Shield Capacitor 4

Cost: 100 Certification Points
Increases the speed at which your shields regenerate to full by 45%.
Advanced Shield Capacitor 5

Cost: 200 Certification Points
Increases the speed at which your shields regenerate to full by 50%.
Ammunition Belt 0 of 550 certs (0% unlocked)Allows soldiers to carry additional magazines for both their primary and sidearm weapons
Ammunition Belt 1

Cost: 50 Certification Points
Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
Ammunition Belt 2

Cost: 500 Certification Points
Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
Flak Armor 1 of 1211 certs (20% unlocked)Flak Armor reduces the amount of damage taken from explosions.
Flak Armor 1

Cost: 1 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Flak Armor 2

Cost: 10 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Flak Armor 3

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Flak Armor 4

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Flak Armor 5

Cost: 1000 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier 0 of 750 certs (0% unlocked)Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 1

Cost: 100 Certification Points
Allows 1 additional grenade of any type to be carried.
Grenade Bandolier 2

Cost: 150 Certification Points
Allows 2 additional grenades of any type to be carried.
Grenade Bandolier 3

Cost: 500 Certification Points
Allows 3 additional grenades of any type to be carried.
Munitions Pouch 30 of 1680 certs (25% unlocked)When equipped, grants access to a munitions pouch that is used to carry additional rockets.
Munitions Pouch 1

Cost: 30 Certification Points
Can carry an additional rocket of any type.
Munitions Pouch 2

Cost: 150 Certification Points
Can carry 2 additional rockets of any type.
Munitions Pouch 3

Cost: 500 Certification Points
Can carry 3 additional rockets of any type.
Munitions Pouch 4

Cost: 1000 Certification Points
Can carry 4 additional rockets of any type.
Nanoweave Armor 1211 of 1211 certs (100% unlocked)Reduces damage taken from non-explosive projectiles.
Nanoweave Armor 1

Cost: 1 Certification Points
Reduces damage taken from small arms by 20%.
Nanoweave Armor 2

Cost: 10 Certification Points
Reduces damage taken from small arms and heavy machine guns by 20%.
Nanoweave Armor 3

Cost: 50 Certification Points
Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
Nanoweave Armor 4

Cost: 150 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
Nanoweave Armor 5

Cost: 1000 Certification Points
Reduces damage taken from small arms, and heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Heavy Assault: Grenade Slot400 of 850 certs (40% unlocked)
Unlock specialized grenades for the Heavy Assault. Grenades can be equipped on the loadout screen.
Grenades400 of 850 certs (40% unlocked)
Anti Vehicle Grenade 0 of 100 certs (0% unlocked)Anti-Vehicle Grenades can stick to and damage vehicles and MAX units, but are less harmful to standard infantry.

3 second fuse.
Anti-Vehicle Grenade

Cost: 100 Certification Points
Increased damage against vehicles and MAX units and will stick to them.
Flash Grenade 200 of 200 certs (100% unlocked)Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Flash Grenade

Cost: 200 Certification Points
Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.

3 second fuse.
Decoy Grenade 0 of 150 certs (0% unlocked)This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.

Lasts for 8 seconds.
Decoy Grenade

Cost: 150 Certification Points
Grants access to grenades which simulate the sound of weapons fire, project false radar signatures, and fool automated anti-infantry turrets.
Concussion Grenade 200 of 200 certs (100% unlocked)Slows and disorients enemies within its blast radius
Concussion Grenade

Cost: 200 Certification Points
Slows and disorients enemies within its blast radius.
Smoke Grenade 0 of 200 certs (0% unlocked)Smoke Grenades can cause chaos and provide temporary cover to move through firefights
Smoke Grenade

Cost: 200 Certification Points
Allows Light Assault to use Smoke Grenades.
Heavy Assault: Utility Slot200 of 1200 certs (33% unlocked)
Unlock consumable items for the Heavy Assault's utility slot. Utility items can be equipped on the loadout screen.
Remote Detonated200 of 1200 certs (33% unlocked)
C-4 (explosives) 200 of 700 certs (50% unlocked)C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 1

Cost: 200 Certification Points
C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
C-4 (explosives) 2

Cost: 500 Certification Points
Increases total C-4 capacity by 1.
Reserve Hardlight Barrier 0 of 500 certs (0% unlocked)Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Reserve Hardlight Barrier

Cost: 500 Certification Points
Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
Primary: LMG: Orion VS5435 of 630 certs (18% unlocked)
The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class. VS use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics35 of 130 certs (33% unlocked)
V3 Holo (3.4x) 0 of 5 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 5 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 5 of 5 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 5 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: LMG: VX29 Polaris0 of 740 certs (0% unlocked)
Embedded recoil dampeners along the barrel of the Polaris allow it to remain accurate when firing from the hip. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 200 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Angled Grip

Cost: 30 Certification Points
Increases aimed accuracy when moving.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: LMG: Pulsar LSW0 of 810 certs (0% unlocked)
The Pulsar Light Support Weapon (LSW) is a Pulsar variant with a high capacity battery and heavier barrel. Its reputation as a highly versatile weapon makes it a popular choice for missions where anything can happen. VS use only.
Barrel Attachments0 of 200 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Extended Magazine 0 of 100 certs (0% unlocked)Doubles the amount of ammunition in each magazine.
Extended Magazine

Cost: 100 Certification Points
Doubles the amount of ammunition in each magazine.
Primary: LMG: SVA-88200 of 840 certs (14% unlocked)
The SVA-88's overclocked discharge coil allows it to fire plasma at a higher velocity than most weapons in its class. When firing at long distances, the user will need to lead targets much less than usual. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 200 certs (50% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
Rail100 of 300 certs (33% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: LMG: Flare VE6400 of 1140 certs (23% unlocked)
Vanu Esamir's AdvWep labs designed the heavy-hitting Flare VE6 to pack the most punch per shot. In the hands of an experience marksman, the Flare can wreak havoc on enemy infantry at close to medium ranges. VS use only.
Ammo100 of 200 certs (50% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail200 of 400 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 100 of 100 certs (100% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Extended Magazine 100 of 100 certs (100% unlocked)Doubles the amount of ammunition in each magazine.
Extended Magazine

Cost: 100 Certification Points
Doubles the amount of ammunition in each magazine.
Primary: LMG: Ursa0 of 1040 certs (0% unlocked)
The Ursa features manageable recoil and a high velocity projectile, making it extremely effective at ranges beyond that of other LMGs. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 240 certs (0% unlocked)
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
Angled Grip

Cost: 30 Certification Points
Increases aimed accuracy when moving.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Doubles the amount of ammunition in each magazine.
Extended Magazine

Cost: 100 Certification Points
Doubles the amount of ammunition in each magazine.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Primary: LMG: NS-15M0 of 1010 certs (0% unlocked)
Built off of the NS-11, the NS-15M1 is an accurate, magazine-fed LMG that performs well in most combat situations. The M1 was accidentally manufactured with a deep black paint, making it somewhat of a collectors item on Auraxis.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: LMG: NS-15M Platinum0 of 1010 certs (0% unlocked)
Built off of the NS-11, the NS-15M1 is an accurate, magazine-fed LMG that performs well in most combat situations. The M1 was accidentally manufactured with a deep black paint, making it somewhat of a collectors item on Auraxis.
Ammo0 of 200 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments0 of 300 certs (0% unlocked)
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Nova0 of 680 certs (0% unlocked)
Manufactured with an energy-efficient discharge coil, the high capacity Nova is capable of extended fire before needing to change power cores. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Thanatos VE700 of 710 certs (0% unlocked)
The Thanatos VE70's lethality in close quarters makes it a frightening opponent in urban combat scenarios. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Pandora VX250 of 710 certs (0% unlocked)
The Pandora VX25 automatic plasma shotgun is capable of rapidly eliminating opponents in close quarters. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 400 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 4.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 4.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: Shotgun: Phobos VX860 of 580 certs (0% unlocked)
Utilizing an energy efficient power core interface, the experimental Phobos VX86 is able to provide sustained fire before needing a new battery. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: Shotgun: Deimos VA29200 of 580 certs (20% unlocked)
The Deimos VA29 is one of Vanu Amerish's most popular shotguns. Its high damage energy shells mow through enemy soldiers at a frightening pace. VS use only.
Ammo0 of 100 certs (0% unlocked)
Slug Ammunition 0 of 100 certs (0% unlocked)Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Slug Ammunition

Cost: 100 Certification Points
Slug Ammunition does increased damage at medium range, increasing accuracy and refire time.
Optics0 of 180 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
Rail200 of 300 certs (66% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Increases the amount of ammunition in each magazine by 2.
Extended Magazine

Cost: 100 Certification Points
Increases the amount of ammunition in each magazine by 2.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
AF-4A BanditLiberty Arsenal's flagship pump shotgun, the LA39 Bruiser is designed to inflict massive damage on infantry targets. NC use only.
NS Baron G5Nanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
NS Baron G5GNanite Systems' first attempts into close-range weaponry resulted in the powerful Baron G5. The tube fed Baron is able to put down targets at longer ranges than typical shotguns thanks to its narrow choke.
Primary: Heavy Weapon: Lasher X2100 of 640 certs (8% unlocked)
The experimental Lasher X2 fires volatile orbs of plasma that explode on contact with hard surfaces. Field trials have demonstrated its effectiveness at suppressing fire, flushing out enemies and melting infantry. VS use only.
Optics0 of 240 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 0 of 30 certs (0% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail100 of 400 certs (25% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Extended Magazine 100 of 100 certs (100% unlocked)Doubles the amount of ammunition in each magazine.
Extended Magazine

Cost: 100 Certification Points
Doubles the amount of ammunition in each magazine.
Primary: Battle Rifle: Eidolon VE33220 of 940 certs (33% unlocked)
The heavy-hitting Eidolon VE33 features accurate semi-automatic fire capable of dropping distant targets with ease. VS use only.
Ammo0 of 100 certs (0% unlocked)
High Velocity Ammunition 0 of 100 certs (0% unlocked)High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
High Velocity Ammunition

Cost: 100 Certification Points
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 100 of 100 certs (100% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics120 of 240 certs (50% unlocked)
V3 Holo (3.4x) 30 of 30 certs (100% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 30 of 30 certs (100% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
TriGon-6 (6x) 30 of 30 certs (100% unlocked)The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting.
TriGon-6 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x Trigon-6 scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Primary: SMG: Eridani SX50 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Primary: SMG: Sirius SX12260 of 810 certs (30% unlocked)
An energy efficient power core interface allows the Sirius SX12 to take out multiple targets before needing to reload. VS use only.
Optics60 of 210 certs (28% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 30 of 30 certs (100% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Barrel Attachments100 of 300 certs (33% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Primary: SMG: Eridani SX5G0 of 910 certs (0% unlocked)
The Eridani SX5 fully automatic submachine gun excels in close quarter combat situations. VS use only.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
V3 Holo (3.4x) 0 of 30 certs (0% unlocked)Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
V3 Holo (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x V3 Holographic scope.
VMS (3.4x) 0 of 30 certs (0% unlocked)The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
VMS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x VMS scope.
OG-4 (4x) 0 of 30 certs (0% unlocked)Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
OG-4 (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x OG-4 scope.
CSZ (4x) 0 of 30 certs (0% unlocked)The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
CSZ (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x CSZ scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
HPR Reflex (1x) 0 of 30 certs (0% unlocked)Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
HPR Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HPR sight.
VHO Reflex (2x) 0 of 30 certs (0% unlocked)The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
VHO Reflex (2x)

Cost: 30 Certification Points
Allows use of the close range 2x VHO sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7 PDW430 of 910 certs (35% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo100 of 100 certs (100% unlocked)
Soft Point Ammunition 100 of 100 certs (100% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments200 of 300 certs (66% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 100 of 100 certs (100% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 100 of 100 certs (100% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics30 of 210 certs (14% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 30 of 30 certs (100% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail100 of 300 certs (33% unlocked)
Extended Magazine 100 of 100 certs (100% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7B PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a sleek black finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Primary: SMG: NS-7G PDW0 of 910 certs (0% unlocked)
This hard hitting but slower firing SMG is used as an efficient personal defense weapon with a solid gold finish. Made by Nanite Systems, the leading Auraxis firearms dealer. All factions can use NS weapons.
Ammo0 of 100 certs (0% unlocked)
Soft Point Ammunition 0 of 100 certs (0% unlocked)Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Soft Point Ammunition

Cost: 100 Certification Points
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Barrel Attachments0 of 300 certs (0% unlocked)
Compensator 0 of 100 certs (0% unlocked)A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Compensator

Cost: 100 Certification Points
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show up on the minimap from farther away, and the increased weapon weight reduces accuracy when firing from the hip.
Flash Suppressor 0 of 100 certs (0% unlocked)A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor 0 of 100 certs (0% unlocked)The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Suppressor

Cost: 100 Certification Points
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
Optics0 of 210 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
LACO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LACO scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
LX Tacti-Eye (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x LX Tacti-Eye scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
TrueShot (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TrueShot scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
LX Mark IV (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x LX Mark IV scope.
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
TekLyte Reflex (1x) 0 of 30 certs (0% unlocked)TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
TekLyte Reflex (1x)

Cost: 30 Certification Points
Allows use of the close range 1x TekLyte sight.
GD RefleXR (2x) 0 of 30 certs (0% unlocked)The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
GD RefleXR (2x)

Cost: 30 Certification Points
Allows use of the close range 2x GD RefleXR sight.
Rail0 of 300 certs (0% unlocked)
Extended Magazine 0 of 100 certs (0% unlocked)Adds +10 ammo to magazine capacity
Extended Magazine

Cost: 100 Certification Points
Adds +10 ammo to magazine capacity
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Forward Grip 0 of 100 certs (0% unlocked)Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Forward Grip

Cost: 100 Certification Points
Allows use of a forward grip. Forward grips increase the user's control of the weapon, reducing horizontal recoil.
Secondary: Pistol: Manticore SX400 of 300 certs (0% unlocked)
Designed as an all-purpose sidearm for VS soldiers, the Manticore SX40 is able to perform well in any situation. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3100 of 300 certs (33% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Beamer VS3-FB0 of 300 certs (0% unlocked)
The Beamer VS3 is the standard sidearm for the Vanu Sovereignty. Its high rate of fire allows the user to eliminate nearby targets quickly. This variant features a unique gold plating.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: Cerberus0 of 300 certs (0% unlocked)
The Cerberus is able to fire overcharged rounds that are highly damaging in close range. VS use only.
Barrel Attachments0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Suppressor

Cost: 100 Certification Points
Decreases muzzle flash and audio range.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Tool: Rocket Launcher: Nemesis VSH9The Nemesis VSH9's integrated IFF capabilities allow it to lock onto enemy aircraft, and retains dumbfire capabilities for ground-based combat. VS use only. Flak detonation. Optional Lockon: Aircraft
Tool: Rocket Launcher: Hades VSH4The Hades VSH4 anti-armor launcher can lock onto ground vehicles and deliver a heavy burst of damage, and retains its dumbfire capability for close range situations. VS use only. Optional Lockon: Armor
Tool: Rocket Launcher: Lancer VS22The Lancer VS22's particle accelerator is capable of firing a focused, high-velocity anti-armor projectile with pinpoint accuracy. The weapon has three charge-levels which increases damage and ammunition used. VS use only.
Tool: Rocket Launcher: Lancer VS22 AEThe Lancer AE's particle accelerator is capable of firing a focused, high-velocity anti-armor projectile with pinpoint accuracy. The weapon has three charge-levels which increases damage and ammunition used. VS use only.
Tool: Rocket Launcher: NS DecimatorDesigned for raw power, the Decimator is unmatched in its destructive potential against enemy vehicles and infantry. All factions can use NS weapons.
Tool: Rocket Launcher: NS AnnihilatorNanite Systems' Annihilator was the first rocket launcher to integrate both air and ground-based lockon capabilities, at cost to its dumbfire capabilities. All factions can use NS weapons. Flak detonation. Required Lockon: Aircraft or Armor
Secondary: Pistol: NS-44 Commissioner200 of 200 certs (100% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail200 of 200 certs (100% unlocked)
Darklight Flashlight 100 of 100 certs (100% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss100 of 200 certs (50% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail100 of 200 certs (50% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 100 of 100 certs (100% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44G Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357G Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-44B Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357B Underboss0 of 200 certs (0% unlocked)
Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Secondary: Pistol: NS-357 Underboss PlatinumChambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. All factions can use this weapon.
Secondary: Pistol: NS-44P Commissioner0 of 200 certs (0% unlocked)
The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well-placed shots. All factions can use this weapon.
Rail0 of 200 certs (0% unlocked)
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-BNS Crossbow Black Description
HeartstringBlackheart
HeartstringBlackheart
HeartstringBlackheart
Hunter QCXThe powerful Hunter QCX Quad-Cam crossbow is a lightweight sidearm, capable of silently taking out targets up to medium range with deadly precise bolts.
HeartstringBlackheart
Hunter QCX-B0 of 540 certs (0% unlocked)
NS Crossbow Black Description
Optics0 of 380 certs (0% unlocked)
HDS (3.4x) 0 of 30 certs (0% unlocked)Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
HDS (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x HDS scope.
DMO (3.4x) 0 of 30 certs (0% unlocked)Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
DMO (3.4x)

Cost: 30 Certification Points
Allows use of the mid-range 3.4x DMO scope.
ACS (4x) 0 of 30 certs (0% unlocked)The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
ACS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x ACS scope.
TMS (4x) 0 of 30 certs (0% unlocked)Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
TMS (4x)

Cost: 30 Certification Points
Allows use of the mid-range 4x TMS scope.
S3 (6x) 0 of 30 certs (0% unlocked)The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
S3 (6x)

Cost: 30 Certification Points
Allows use of the long range 6x S3 scope.
MH2 Reflex Sight (2x) 0 of 30 certs (0% unlocked)The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations.
MH2 Reflex Sight (2x)

Cost: 30 Certification Points
Allows use of the close range 2x MH2 sight.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Underbarrel Shotgun

Cost: 100 Certification Points
A single-shot shotgun round that is highly effective in close quarters combat. The added weight increases the equip time of the attached weapon.
Rail0 of 160 certs (0% unlocked)
HS/NV Scope (1x) 0 of 30 certs (0% unlocked)Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
HS/NV Scope (1x)

Cost: 30 Certification Points
Allows use of the close range 1x HS/NV night vision scope.
RTA Reflex Sight (1x) 0 of 30 certs (0% unlocked)The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations.
RTA Reflex Sight (1x)

Cost: 30 Certification Points
Allows use of the close range 1x RTA sight.
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Secondary: Pistol: Beamer Storm0 of 300 certs (0% unlocked)
Reverse-engineered from ancient Vanu tech, the Spiker makes use of a standard 2x burst, as well as an alternate firing mode which charges up an armor piercing blast.
Rail0 of 100 certs (0% unlocked)
Suppressor 0 of 100 certs (0% unlocked)Decreases muzzle flash and audio range.
Flash Suppressor

Cost: 100 Certification Points
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail0 of 200 certs (0% unlocked)
Darklight Flashlight 0 of 100 certs (0% unlocked)The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Darklight Flashlight

Cost: 100 Certification Points
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
Laser Sight 0 of 100 certs (0% unlocked)A laser sight increases the user's hipfire accuracy by 33%.
Laser Sight

Cost: 100 Certification Points
A laser sight increases the user's hipfire accuracy by 33%.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

MAX2000 of 16800 certs (24% unlocked) (2% of spent certs)

MAX: Passive SystemsUnlock passive, always-on Certifications for the MAX.
MAX: Ability Slot200 of 6400 certs (12% unlocked)
Unlock and improve the MAX's special abilities. Abilities can be equipped on the loadout screen.
Charge200 of 6400 certs (12% unlocked)
Ammo Storage Canister 0 of 1950 certs (0% unlocked)Allows the MAX to carry additional ammunition for both weapons.
Ammo Storage Canister 1

Cost: 100 Certification Points
Increases ammo capacity per arm by an amount equal to 1 standard size magazine.
Ammo Storage Canister 2

Cost: 150 Certification Points
Increases ammo capacity per arm by an amount equal to 2 standard size magazines.
Ammo Storage Canister 3

Cost: 200 Certification Points
Increases ammo capacity per arm by an amount equal to 3 standard size magazines.
Ammo Storage Canister 4

Cost: 500 Certification Points
Increases ammo capacity per arm by an amount equal to 4 standard size magazines.
Ammo Storage Canister 5

Cost: 1000 Certification Points
Increases ammo capacity per arm by an amount equal to 5 standard size magazines.
Emergency Repair 50 of 2200 certs (16% unlocked)When activated, will repair the MAX slowly over time.
Emergency Repair 1

Cost: 50 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 60 seconds.
Emergency Repair 2

Cost: 100 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 57 seconds.
Emergency Repair 3

Cost: 150 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 54 seconds.
Emergency Repair 4

Cost: 400 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 51 seconds.
Emergency Repair 5

Cost: 500 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 48 seconds.
Emergency Repair 6

Cost: 1000 Certification Points
Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 45 seconds.
Zealot Overdrive 150 of 2250 certs (20% unlocked)Charges the MAX suit with unstable energy. While active, increases damage output and movement speed, but increases damage received as well.
Zealot Overdrive Engine 1

Cost: 150 Certification Points
Infuses the MAX with unstable energy for up to 16 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 2

Cost: 200 Certification Points
Infuses the MAX with unstable energy for up to 18 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 3

Cost: 400 Certification Points
Infuses the MAX with unstable energy for up to 20 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 4

Cost: 500 Certification Points
Infuses the MAX with unstable energy for up to 22 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
Zealot Overdrive Engine 5

Cost: 1000 Certification Points
Infuses the MAX with unstable energy for up to 25 seconds, increasing maximum damage output by 10% and movement speed slightly, but damage received is increased by 20%.
MAX: Suit Slot800 of 5400 certs (40% unlocked)
Unlock enhancements for the MAX's suit slot. Suit Certifications can be equipped on the loadout screen.
MAX: Defense800 of 5400 certs (40% unlocked)
Ordnance Armor 500 of 900 certs (80% unlocked)Ordnance Armor reduces the amount of damage taken from explosions.
Ordnance Armor 1

Cost: 50 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%.
Ordnance Armor 2

Cost: 100 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
Ordnance Armor 3

Cost: 150 Certification Points
Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
Ordnance Armor 4

Cost: 200 Certification Points
Reduces damage taken from frag grenades, common explosions, tank mines, and C4 by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Ordnance Armor 5

Cost: 400 Certification Points
Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets, tank shells, air to ground warheads, and light anti-vehicle by 20%.
Kinetic Armor 150 of 2250 certs (20% unlocked)Provides damage resistance against non-explosive weaponry.
Kinetic Armor 1

Cost: 150 Certification Points
Reduces damage from small arms by 20%.
Kinetic Armor 2

Cost: 200 Certification Points
Reduces damage from small arms and heavy machine guns by 20%.
Kinetic Armor 3

Cost: 400 Certification Points
Reduces damage from small arms, heavy machine guns, and gatling guns by 20%.
Kinetic Armor 4

Cost: 500 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, and anti-aircraft machineguns by 20%.
Kinetic Armor 5

Cost: 1000 Certification Points
Reduces damage from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Nanite Auto Repair System 150 of 2250 certs (20% unlocked)Repairs armor over time. Damage disables repair for 8 seconds.
Nanite Auto Repair System 1

Cost: 150 Certification Points
Repairs 0.5% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 2

Cost: 200 Certification Points
Repairs 0.75% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 3

Cost: 400 Certification Points
Repairs 1% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 4

Cost: 500 Certification Points
Repairs 1.25% every second. Damage disables repairs for 8 seconds.
Nanite Auto Repair System 5

Cost: 1000 Certification Points
Repairs 1.5% every second. Damage disables repairs for 8 seconds.
Primary Left: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Air: NS-10 Burster0 of 500 certs (0% unlocked)
The anti-air NS-10 Burster uses Smart Unguided Projectiles to explode in the presence of ferrous material at high speeds. All factions can use NS weapons.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Quasar VM10 of 500 certs (0% unlocked)
The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Quasar VM10 of 500 certs (0% unlocked)
The heavy Quasar VM1 was one of the earliest weapons created with discovered Vanu technology. The rapid firing plasma cannon can tear apart enemy foot soldiers with ease. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Blueshift VM5500 of 500 certs (100% unlocked)
The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Blueshift VM5500 of 500 certs (100% unlocked)
The lightweight Blueshift VM5 anti-infantry MAX weapon was designed to provide increased accuracy over the standard-issue VM1. VS use only.
Rail500 of 500 certs (100% unlocked)
Extended Magazine 500 of 500 certs (100% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Nebula VM200 of 500 certs (0% unlocked)
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Nebula VM200 of 500 certs (0% unlocked)
The Nebula VM20's overclocked power core interface allows for a rapid rate of fire to quickly dispatch enemy infantry in close quarters. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Infantry: Cosmos VM30 of 500 certs (0% unlocked)
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Right: Anti-Infantry: Cosmos VM30 of 500 certs (0% unlocked)
A late successor to the Quasar VM1, the Cosmos uses experimental plasma containment technology, resulting in larger rounds. These large plasma rounds cause less cranial trauma, but are significantly easier to strike mobile targets with. VS use only.
Rail0 of 500 certs (0% unlocked)
Extended Magazine 0 of 500 certs (0% unlocked)Increases the amount of ammunition in each magazine by 50%.
Extended Magazine

Cost: 500 Certification Points
Increases the amount of ammunition in each magazine by 50%.
Primary Left: Anti-Vehicle: Comet VM2The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. VS use only.
Primary Right: Anti-Vehicle: Comet VM2The Comet VM2 is the standard-issue anti-vehicle MAX weaponry. The explosive plasma orbs it fires are capable of melting through heavy tank armor. VS use only.
Primary Left: Anti-Vehicle: Vortex VM21This right handed Vortex VM21 uses a charged particle accelerator to fire a beam that punches through vehicles with frightening speed. The more the weapon is charged the more ammunition will be used, causing more damage. VS use only.
Primary Right: Anti-Vehicle: Vortex VM21The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo. VS use only.
VS: Implants2016 Holiday Countdown Day 1
Advanced Specialization ProgramUnlocks access to special training and class modification, only made available after reaching Battle Rank 100.

Squad Leader430 of 1530 certs (60% unlocked) (0% of spent certs)

Universal: Squad Leader430 of 1530 certs (60% unlocked)
Unlock special Squad Leader-only tactical Certifications to help organize or support your squad.
Communications200 of 200 certs (100% unlocked)
Request Reinforcements 200 of 200 certs (100% unlocked)Allows squad leaders to request empire-wide offensive and defensive support by placing markers on the continent map.
Request Reinforcements

Cost: 200 Certification Points
Allows squad leaders to request empire-wide offensive and defensive support by placing markers on the continent map.
Coordination200 of 200 certs (100% unlocked)
Rally Point - Green 50 of 50 certs (100% unlocked)Allows the Squad Leader to place green smoke as a rally point.
Rally Point - Green

Cost: 50 Certification Points
Allows the Squad Leader to place green smoke as a rally point.
Rally Point - Orange 50 of 50 certs (100% unlocked)Allows the Squad Leader to place orange smoke as a rally point.
Rally Point - Orange

Cost: 50 Certification Points
Allows the Squad Leader to place orange smoke as a rally point.
Rally Point - Purple 50 of 50 certs (100% unlocked)Allows the Squad Leader to place purple smoke as a rally point.
Rally Point - Purple

Cost: 50 Certification Points
Allows the Squad Leader to place purple smoke as a rally point.
Rally Point - Yellow 50 of 50 certs (100% unlocked)Allows the Squad Leader to place yellow smoke as a rally point.
Rally Point - Yellow

Cost: 50 Certification Points
Allows the Squad Leader to place yellow smoke as a rally point.
Logistics30 of 1130 certs (20% unlocked)
Spawn Beacon 30 of 1130 certs (20% unlocked)Grants access to a Spawn Beacon that when deployed allows squad members to hot drop in the vicinity.
Spawn Beacon

Cost: 30 Certification Points
Grants access to a Spawn Beacon that when deployed allows squad members to hot drop in the vicinity.
Priority Deployment 1

Cost: 100 Certification Points
Reduces the spawn timer on the squad Spawn Beacon.
Priority Deployment 2

Cost: 200 Certification Points
Additional reduction to the spawn timer on the squad Spawn Beacon.
Priority Deployment 3

Cost: 300 Certification Points
Additional reduction to the spawn timer on the squad Spawn Beacon.
Priority Deployment 4

Cost: 500 Certification Points
Additional reduction to the spawn timer on the squad Spawn Beacon.

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